You can index .script and .inc files with their content. This takes a while but allows windows to search for strings inside files.
It does this because it takes the distance between the projectile impact and the target when using projectiles.
When not using projectiles, it...
I like your idea as I mentioned before. But one AI for all mods will be extremely hard to do.
I believe the easier way is to get the AI to have a...
It seems I'll have to explain my system again. I will do this later through Steam ok?
I could clone it yeah, too bad steam doesn't allow sharing rights to update a mod :/
Bit late here...
Will look into it as i have to update the mod anyway. Also awesome combat system you made cavalli!
Sounds very interesting, I'll keep an eye on this :)
If you could make it so that .inc files don't start with =; then I'd love to use it.
I know that the files don't look like that in the editor, but...
So, it's like Winmerge and mod manager at once?
I got it working in my test version of the framework. There were some extra difficulties... I currently only got it to work using a workaround.
Actually, this is something I don't have (yet).
The framework simply allows you to reload different weapons at different rates (like not having to...
The problem was caused by pseudoformations the AI is using and the FFF. It's fixed in the updated version.
I tried you mod again in the editor, this time vs AI (instead of editor) and it did what you described.
I'm not sure why it did that. The only red...
I think you mean
X = B * (1-(1+P/100)^Y)/(-P/100)
X/B = (1-(1+P/100)^Y)/(-P/100)
-0.01*P*X/B = 1-(1+P/100)^Y
-0.01*P*X/B-1 = -(1+P/100)^Y...
Separate names with a comma.