Is there anyway to add an option where Artillery cannot be captured, now that Cannons have a crew it looks a bit daft when the guns are manned by opposing units.
My latest update, https://www.dropbox.com/s/2jt3edh210y08rt/data.7z?dl=0 1. Added Artillery Crew to all Nations. 2. Halved the re-load time for Cannons. 3. Re-did Bavaria uniforms, was never happy with them.
Very quiet on here recently, just to break the silence, been changing the Militia units ( never happy with them ) and turning them into Light Infantry units with Skirmish and Melee ability with a high movement speed, should be ready in a week or so.
My latest update, https://www.dropbox.com/s/eafbhyhc4wr6ng2/data.7z?dl=0 1. Changed Militia to Light Infantry, except Ottoman and Ukraine, left them as Turk and Cossack. 2. Added armour to Ottoman General, missed that out last time. 3. Doubled the production time of the English Lancer, for some reason when utilising the 'half the production time of Cavalry' in the Blacksmiths this is quartered instead of being halved.
Greece Troops. ...........Militia....................Shooter..................Line Infantry............Grenadier............Guard......................Officer....................Standard Bearer................Light Cavalry..............Lancer.................General.
For some reason the first enemy in the players list above the map no longer shows the difficulty setting, didn't think I'd touched any file that would do this, not a major issue but very annoying just the same.
I've just noticed this also applies to my Vanilla version, which I definitely havn't touched, very odd.
Hello, Loner! The nation of Greece in your mod turned out to be very successful, beautiful units! I think it's a very good idea to have an infantryman armed with a saber among the peoples of Southeastern and Eastern Europe, as well as Turkey!