A.I. Problems

Discussion in 'Modding' started by Loner, Jan 22, 2019.

  1. Loner

    Loner Well-Known Member

    I'm trying to get the A.I. to produce Grenadiers from 17th Century Barracks, but I must be missing something.
    In country. script, I've changed (gc_ai_unit_grenadier); to (gc_ai_unit_musk17); and also placed them in the barracks, but still no joy, any ideas.:(
     
  2. Loner

    Loner Well-Known Member

    Does anyone know how to get the A.I to produce Musketeers instead of Pikemen.:)
     
  3. Loner

    Loner Well-Known Member

    ANYONE..........ONE..........One..........one
    So you can get an echo in an empty room.:(
     
  4. Loner

    Loner Well-Known Member

    Excuse my sarcasm, I've actually got it sorted.:D
     
    Burak Damgacı, Johny and Daddio like this.
  5. darchon

    darchon New Member

    How did u manage to do this?
     
  6. Loner

    Loner Well-Known Member

    That's a good question, it was a while ago and I've changed that many things I can't actually remember. I think the main change was in the progresseconomicai file which is located in data\scripts\units\global.inc\progresseconomicai, if you download my 19th Century mod and compare with the Vanilla file you will see what I have changed, let me know how you get on.
     
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