Discussion in 'General Discussions' started by sanzo, Sep 20, 2016.
Since when where Priest allowed to make formations? LOL
What are you saying? Priests can make formations now in vanilla?
If you mean AI priests - those are only look alike formations. AI is set to make "squares" with every group of units (only peasatns are freed from that). But it's incredible how effective this priest tactic is - making a "priest self-healing wall" with 30 of them can hold up to 100 melee units for 30-60 seconds. Enough time for make some quick tactic changes.
The Saxony 18thC musketeer is shown as having a white uniform in the icon, yet when I build them they still have the Christmas alternative colours (red,white and green). I'm not sure if this is a bug, but if it isn't how do I revert the colours?
If it looks like a priest formation and smells like a priest formation then it is a priest formation.
Formation is as formation does.
When in formation do as the formations do.
A formation by any other name would still be a formation.
Yeah Saxony 18th c. Musketeers are Sexy... but not as sexy as in Cossacks 1 Still once I make them It really looks if they have colors broken lol.
And BTW Whats with the moustache ? All units have moustache. Oh come on just officiers are shaved. BTW peter I reform was to shave all men. So why does Russian XVIII c. Units have moustaches as well? Well I don't mind but since even new units have them... Come on... we could make then Chasseurs fully bearded guys. Got an idea. Austria could get Light Cavalry Bosniaks. With Furry hats , furry coats and Bearded faces. Would be something "New" than 85% units that have moustaches haha.
The name/description for 18c muskets bavaria is missing.
When you Play saxony you can't create Reiters you can make Cavalry Guard but when you play with allies that have Saxony. They create reiters instead of cavalry guard. So WTF?
When a player surrenders, why do all their buildings and remaining units blow up/die? This was a bug in the initial release, it got fixed, now it happens again? It's annoying when this happens, needs to leave the enemy buildings and units in the game not destoryed.
I don't know is it a bug. but I think it is ok. Until they will introduce score time. Since score time makes game much faster and alliances means more. You can win even by destroying players units that have left
It's the worst, they need to leave remaining units and buildings when a player surrenders, especially when you are playing team multiplayer games this is very useful.
With the latest patch update (v184.108.40.206.4905) when I choose to exit to the menu the screen goes to a blank shot of the terrain/grass, I have to alt +tab to leave the game and close it from there. Anyone else get this?
yes, same here.
Original-Cossacks-Player - yep, with difference it appears after some campaign missions making units irresponsible. Happens with placing buildings, peasants just idle. Another global issue.
Sound effect is missing when Grenadiers use they grenades to destroy the walls , building or the gate. We should hear the sound of explosions
1) Game dramatically slows during big army battle. It also occurs in naval battles.
2) There are many problems in migrating host. When host surrenders and leave room, all peasants stop working and all buildings stop producing units. It is very irritating when you are fighting and after big lag you are forced to make new orders to peasants...
3) Game often crashes when host leave a match.
4) Counter of peasants doesn't work properly if you set gathering point on stone, wood or cereal from the Townhall.
5) Many people lose connection with server during game.
6) Sometimes after victory when you want to return to main menu, game crashes (appears green display like huge grass field) and you can't do anything. Especially annoying, because you don't earn vicotry points to ranking in such situation.
These are main issues that make me crazy I look forward to seeing new patch fixing these problems.
These are main issues that make me crazy .....
Yes all of that plus fix the "idle peasants" which only seems to work properly if you are the host.
For some reason after this last balancing patch, I have been getting many more sync errors. Even when I play single player in the random map I have the same thing.
What precisely do you mean by sync errors in single player versus random? Do you mean peasants stop working and you can't control peasants and units? I ask this of course because of the problems I am having with modding right now.
The behavior of the game and engine lately has me quite baffled. I really hope I am not forced to the point where I lose hope for C3.
I get a game freeze for about 5 seconds while playing in random map.
This I would assume would cause an online game to de-sync. It has happened twice.
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