Discussion in 'General Discussions' started by sanzo, Sep 20, 2016.

  1. Kamilow

    Kamilow Well-Known Member

    Some details:

    - Still no sound of explosion when grenadiers use grenades on some building or wall.
    - Minaret have standard academy sound. I suggest to use minaret sound from first Cossacsk or something new.
    - When blockhouse shot to enemy there is no shot sound
    - Blokhouse does not have its own sound
    - Sound of tower is too quiet
    - Archers or muskeeters should automatically flee and shot when the enemy uses melee attack on them. Often shooters are standing when they are killed in mass.
    - Scotish piper sounds like a drummer ( Piper in England roster has correct sound).
    Last edited: May 17, 2017
  2. wolfsfuchs

    wolfsfuchs New Member

    Grenadier of Saxony dont fire anymore within the last balance Patch.
  3. Burak Damgacı

    Burak Damgacı Well-Known Member

    Portugal hasn't got special port. It has an ordinary one:)) Where is the port with artillery?
    Last edited: May 18, 2017
  4. Hansol333

    Hansol333 Active Member

    oh man I really dont understand how nobody noticed. I mean I could understand small bugs in campaign or that a upgrade for a nation gives 11 rather then 1 bonus or anything like that but has nobody tested Saxony and noticed that grenaders are useless. Same with last patch, dutch 18c dragoons were useless amd where is the special portyard for portugal.

    disable attacks still doesnt work.
  5. Daddio

    Daddio Moderator Staff Member

    Disable attack does work, just not very well.

    When you hit the do not attack button, any attack that was already in process will continue until they fire. but they will not attack after that first one.

    If you place them on do not attack and then move them in range then they will not attack.

    It would be nice if they obeyed the order as it was given. In OC mod the head shot bonus increases as you get closer. So it is better to absorb a long range volley, and then move in for a higher rate of damage. The ability to turn it on and off during battle would be great.
  6. Hansol333

    Hansol333 Active Member

    I checked the files (units/country) and the Portuguese port simply doesn't exist. Therefore it is not a bug that Portugal got the wrong unit but rather they simply lied to us and didnt intended to create it in the first place.
  7. 5||901234||123457||

    5||901234||123457|| New Member

    Shame on them.
  8. betto1882

    betto1882 New Member

    Me and my friends have the same problem when we play in multiplayer :( For now no help and no solution
  9. Zakxaev68

    Zakxaev68 Active Member

    Even bigger shame that is mess devteam stirs, after about all the mischief with half-broken multiplayer, as well SP plagued by solid issues at start. Although game plays way better than day-one state, I am an optimist things can become stable.
  10. Hansol333

    Hansol333 Active Member

    SP is not playable at all at least not random map, the AI is so damm bad it is a shame. They constantly retreat and are way too devensive. I remember playing on release date a campaign, the first mission was a joke, they never attacked only very rarely. I can understand that the first mission should be easy but not on impossible. Second mission however was way more a challenge.

    for example:
    -if you choose start with 18c century and million resources they construct as much 18c barracks as possible BEFORE construction academy, stable or 17c barracks, meaning it is impossible to lose. I tried, me vs max of impossible AI players, you CANT lose.
    -upgrade plan is terrible for example they research creation time upgrade for horses in blacksmith even if no stables are present.

    I know that the MP was messed up at the beginning (like most games) so I focused the first days on SP but it wasnt good either.

    These SP problems are not bugs but they contribute to the overall frustration. And unfortunately I see zero changes in AI behaviour.

    There is one SP bug, the AI is WAY to devensive but if you reload a saved game the enemy attacks you. Same in C1, if you build towers they never attacked, they waited out of range and attacked with mortars. However if you reloaded the game they attacked. Same in C3. It is quite annoying to save/reload often to make the AI attack you.

    also german SP campaign are unplayable because the translation is beyond bad, sorry but I often have no ideas what they mean.
    Last edited: May 22, 2017
  11. betto1882

    betto1882 New Member

    Need help please :( I have this error in multiplayer
  12. (OC)Fotheringill

    (OC)Fotheringill Active Member

    As long as we are bitching and moaning here, I have a few of my own not already discussed at length on these boards.

    In the game shell-

    Be able to list people on line alphabetically or entry time into the shell or rank or whatever. Personally, I would settle for alphabetically. We should not have to go through the entire list of people on line
    Be able to communicate with someone in the shell so the other party knows you are trying to communicate.
    Be able to ban a player from a room, not just kick. This will get rid of unwanted people constantly reentering your room.
    HUNRex likes this.
  13. Anatotitan

    Anatotitan Active Member

    I still have a glitch that seriously stops me from enjoying (or even playing) Cossacks 3 in end-game: when there are a lot of units in the game, I suffer hefty framedrops. Now framedrops themselves aren't a big problem, but I have a feeling that they are intertwined with the actual glitch I am talking about:

    Units stop attacking.

    I can rightclick on enemies as much as I want. I can A-click as much as I want. Units will just pile up and let themselves be slaughtered by enemies. No matter what I do, large groups of units will refuse to fight in end game. Only singular soldiers will sometimes charge into enemy armies, obviously with no chance of success. Do my soldiers get pre-war depression? Do I have to research antidepressants in the academy? Or is the attack command somehow tied to the framerate, and my soldiers happen to forget it during dropped frames?

    I like Cossacks 3. I really do. I think at this point, with all the work put into it, it is clearly the best game in the series. But for me personally (friend of mine does not have this glitch) it is borderline unplayable because of this.
    Burak Damgacı likes this.
  14. Bodun

    Bodun Administrator Staff Member

    Hello Anatotitan,

    Have you encountered this problem as host, client or in single-player?

    Best regards.
  15. Original-Cossacks-Player

    Original-Cossacks-Player Active Member

    A lot of us have suffered the same glitch, there are a few posts on here about it, you can control your units etc.
  16. Anatotitan

    Anatotitan Active Member

    I usually play together with a friend online, him being the host. We tend to play in a team against 6 impossible AIs.
  17. [RO]Proof

    [RO]Proof Active Member

    new updates and new bugs, my game is 100% unplayable, i start in multiplayer or single player and in 10/15 seconds when i try to put building whit shift i get defeat , give my money back
  18. Bodun

    Bodun Administrator Staff Member

  19. HUNRex

    HUNRex Member

    I cant play the third turkish mission, the venetian naval map, it loads then it freezes.
  20. zantonin

    zantonin Member

    Hello, I do not know if this bug has already been listed, in doubt I post:

    The bug concerns the naval parties. Concretely, ships (galley) tend to sail on the beaches. It is therefore possible to see a ship wandering on the ground which is not terrible for a ship

    I do not have a screenshoot
    There it is, thanks
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