It works only solo so no worries. For it to work in multiplayer it is necessary that all the players have the same version of the modified file ! It was just to report a bug and fix it
I've heard back from GSC regarding all those broken achievements I've reported. I think we can expect them to be fixed within a patch or two.
No i was just asking, in case you would change this if a bann get triggered. Like it is by using SAM. But question is now explained.
I cant see who is my teammate and who is my enemy. e.g. in multipl. 3vs3 there are 5 other guys and there is nothing showing the allies and enemies. It would be good to have my teammates name under or below my name and then a line gap and then the 3 enemies name after each other
Subject: pathfinding A great number of units are put in a wide row when it reaches the aim point. Unfortunately this happens, too, when a player sets waypoints. The units at the far end of the row have difficulties to find the goal. This should not happen, since this diminishs the waypoint functionality. Units, that arrive at a waypoint should not build a row before they arrive at the endpoint.
Okay, the very latest update released this early november did not at all fix my issues. In fact, it made it get worse. Previously loadable saved games isn't loadable anymore. Everytime it enters the game, the game just instantly crash with the "Error Read Access..." message. I am very disappointed that the game doesn't get any better.
Yes every time you sign onto the game, Steam will load the latest version of the game. This includes all updates, patches, etc.
I GOT THIS ALSO AGAIN IN SAME MAP ok now finish this map what i did 1- delete all save (in documents folder ) exp the last one that i need 2- turn off internet i dont know if that really fix the problem or not
I mean like here: Can the devs solve this? Is it not easy to make this ? It would be much better to see who is with you and who is your enemy.
Two issues: 1. setting is millions, AI starts to build several 18th baracks but does not build a academy and thus does not do the building construction time upgrade. That causes a big disadvantage to the AI. 2. see mill in screenshot: the buildings were built in the area of the corn field. This bug was in Cossacks I, too. In my opinion it can easily calculated by the program, where the area of corn field should be.
Two issues, one certainly a bug- 1. Mine was captured. flag on the mine was blue. Mini map still showed orange from old owner of mine). 2. Need clarification- I was Ukraine in a 10 pt game. I was over run and escaped with one peasant. Both town halls were captured. i needed 2700(?????) wood to build a new one and didn't have it. I stayed in the game and when my conqueror burned down both several minutes later, I only needed 700 wood to build a town hall. Is this true for all nations or just Ukraine since their peasants fight or as a result of another reason?
Yes that must be the error of my game. it just stopped and crashed and everytime I tried to load the autosaved game it crashes. did you get a notification?
For info, the old backups are not compatible, you must throw all your old backups with each new patch!
I found an interesting bug: Multiplayer, playing as Turkey, 2 Islands, lets call them "A" and "B". I had Spakhs on both Islands and a few ferrys docked at "A". I selected all Spakhs [ctrl + z] on "A" and "B" and gave them the order to go a board the ferry on "A". So the Spakhs from "B" startet to walk through the water between the Islands to reach the ferry docked at A. When the ferry was full, some of them were still in the water. I still could select them but no longer send them anywhere, from then they were stuck between the islands.