UPDATED 04/02/17 - Uploaded to Steam! http://steamcommunity.com/sharedfiles/filedetails/?id=856639010 This mod's been around for a while, but after a few requests has its own thread. Its aim is to add realistic bullet physics, army composition and tactics into the game. While there are many things yet to be done, at present it is very much playable, and possibly more enjoyable to those who prefer a slower game pace. What it does: - New realistic firing system, where units cannot fire over the top of friendly ones (unless they have an arc of fire). You must now position regiments carefully to achieve maximum firepower, and as such forming line is now important, as it means more men will be able to fire per volley. Volleys are now also far more devastating. -Reload times are much longer across the board. These are not perfectly realistic at present; without upgrades a musket shot may take 20 seconds, but this of course increases with upgrades. This is to combat the ai's natural predilection for masses of pikes, and the fact that musketeers must finish reloading before attacking with their bayonet (this is an engine flaw, as far as I can tell). -All musketeers have a melee attack, but will still flee if they can. New graphics for Spanish, Austrian and Russian 17th Century Musketeers have been added to allow this. -Ranges are far greater than in vanilla (including on towers), and the damage done by muskets is far greater, but accuracy has now been added, meaning most shots miss their target (but can hit others nearby). All Musketeers do between 120-140 damage un-upgraded, with Prussian musketeers reloading slightly faster. Grenadiers are roughly the same but have more hp and bayonet damage. Dragoons have a quicker rate of fire but far shorter range, meaning they're best used to quickly attack units already engaged before retreating. -Unit costs have been standardised (thanks to Ftoomsh for info from Clauswitz' Art of War). Going by the standard that during the English Civil War an infantryman was commonly paid around 8 shillings a day, a cavalryman 3-4 times that amount and that 8 cannons cost the same amount as 800 men by Clauswitz time, each unit has a relative gold cost, with Cavalry costing an additional 3-400 food each to reflect the issues of supporting Cavalry Regiments. -Cannon and Cavalry build times have been massively increased, and only 2 guns of each type are allowed per depot. The ai now no longer spams huge amounts of artillery or cuirassiers, and these units are more valuable on the battlefield. -17th Century Musketeers are now much quicker to train, reflecting the fact that, during the English Civil War, a ratio of 2 muskets to 1 pike was considered ideal. -Square and column formation now grant a large bonus to defence and melee attack. Hussars, Croats and Winged Hussars can now also form formations. Winged Hussars are also treated as heavy cavalry by the ai, so that it will use them to attack formations correctly, rather than skirting around cities in small groups. -Nation colours are now largely more muted, realistic, and look better. More colours will continue to be added (suggestions welcome). -Pandurs and Chasseurs use a new skirmish formation, and don't need officers -France now have a unique musketeer. Britain, Russia Sweden and Austria will follow VANILLA FIXES: -Grenadiers and Dragoons from the diplomatic centre now require the 18th Century upgrade. -The Blockhouse now plays musket sounds when shooting. Next: Drum sounds attached to the drummer rather than being played as a UI sound. If anyone has already worked on this do let me know! MOD IS NOW TOO LARGE TO ATTACH - Download from the link below! http://steamcommunity.com/sharedfiles/filedetails/?id=856639010 To install, drop into your steamapps/common Folder, overwriting the files already present.