Partially. You can add new building with my tool right now. For the units, though, you should wait for the next version which should be ready by tomorrow (I hope).
Hey, I haven't received anything on Steam? I am working on the texture now, I have made a little test which I sent to egnaro to test, but tonight I should have something working in game. I was about to test it in game last night but my computer decided to update and it messed itself up... Just so you know what Im working on, it's this Spoiler: Image Another one I've got in the works (which is less advanced) is this Wharammer Tower Spoiler: Image Once I finished these 2, the next one on my list would be something like this, which is reminscent of American Conquest. But I'm really busy at the moment so not sure when I'll start on this one. Spoiler: Image
Here's a pinterest board I've been keeping for a year now with loads of building concepts that I found interesting. A lot of them can be good addition to Cossacks https://uk.pinterest.com/hugojackson/buildings-concepts/ It might be a good idea to start a collective one with concept we want to make as priority. What do you guys think?
Ok soooo here's my first test of building in the game engine. Ignore completely the rubbish texture and the fact that it's all soft. I'm still working on it! Spoiler: Image EDIT: So first thing you can notice, my building is all soft. This is because of the normals not being exported in the OBJ, it automatically softens them all. So we need to be able to export OBJs with Normals, and have all normals Hard. The flags are in the ACTOR file. It would be great to be able to manage to import this into the Viewer, and export animated geometry to ACTOR files as well. I have no idea how this is going to work, but I believe egnaro will find a way! Now on my way to finish texturing it!
Unfortunatelly, as I wrote you befor - the game doesn't store normals inside OSM files (although the format itself is ready for normals). The game recalculates normals on load. Thus I'm not able to force the game to use your normals instead. It would be great if someone from developers team give us an answer to this question. But I'll continue my researches.
Nice job, I can almost imagine it shooting cannon balls from the Tower and muskets from the lower house, just like the level 2 Blockhouse in American Conquest.
Hey egnaro. Yes sorry, I find out the solution. I just need to export the OBJ without Smoothing on. Because if I exported without normals but with smoothing checked, it was all soft. I tried without this and it works perfectly. So we just need to export OBJs without any checkbox on!
Egnaro, do you have any plan on import/export of the .actor files? All the flags for the buildings are in this format and it would be great to be able to reuse them and repositionning them on custom buildings!
Hi! Those files are quite complicated to work with as they contain cross-references to another files (*.ref). I might implement a small subset of that in the future, we'll see.
If we cant re-use the existing ones, maybe would be good to find a way to export to .actor? If I do animated geo flags myself and can export them, that would litterally be the best way (those flags animations are quite dull and basics...)
I guess not. Would have been cool if I could edit the Roundshier model to a Roman Legionary one by now but... sadly no workshop support either.
Can someone please refresh or reupload link to Cossacks 3 Model Viewer? I've tranfered all my modding tool to new PC except this one. Somehow I lost it. Many thanks. Feels good to be back in modding. ;-)
Don't know how to upload it directly to the Forum so I've added it to Dropbox. https://www.dropbox.com/s/5buoazw3f5th7a6/C3ModelViewer_v03.7z?dl=0