Anyone notice any changes from the latest patch on client synch issues? What I am particularly interested in is this. Does a client's soldiers seems to lag less in movement during large battles? It's a strange issue which I call "synch lag". I hope people know what I mean. With synch lag, a lagging client sees a different battle to the host. Host sees nice clean battle with units dying where they should. Client sees units walking forward into and through enemy units and enemy units walking into and through his units (even though at least some or even many of these units are probably already dead on host's display). It happens in very large battles when a client has more than the usual amount of internet lag. Any observations or thoughts would be welcome, thanks. Footnote: Yes, I know it's my fault for being born in the Antipodes and having high internet lag to all other regions of the world.