I improved the C3 engine so that there are more possible bonuses and they are now applied per player per unit per formationtype, instead of per formation. You can also upgrade formation bonuses now. I also added my reload system, where units reload per weaponindex. So after firing your musket, you can immediatly go into melee and don't need to wait to reload your musket. Ranged weapons require you to stand idle in order to reload your weapon. Steam Workshop item This is mostly meant as a base for fellow modders to start off with, rather than make their own system. It should not be regarded as an enduser mod (though it can be played). To change the stats that formation types give, edit them in the unit.script (see the pikes as example).