Ideas for a 7th resource?

Discussion in 'Modding' started by Wralth, Oct 5, 2017.

?

Do you think that a 7th resource, earnable by fighting, would be a fun idea?

  1. Yes, and I can imagine how it would be implemented too!

    7 vote(s)
    43.8%
  2. Maybe, I have no idea how that should work but it sounds like an interesting idea.

    5 vote(s)
    31.3%
  3. No

    4 vote(s)
    25.0%
  1. Wralth

    Wralth Active Member

    Someone has asked me about adding more resource types, which actually made me think about the possibilities for implementing an additional resource that can only be earned by killing enemy units. With these spoils of war you could, for example, unlock unique upgrades for your country or your units.

    There are obviously all kinds of different things this could be used for, so i wanted to spark this discussion to see what everyone else thinks about the idea. It would surely be a fun addition if pulled off properly.

    What do you guys think?
     
    Burak Damgacı likes this.
  2. БоевойБосяк

    БоевойБосяк Active Member

    I have an idea. The whole system.
    We must not extract additional resources, but save. We need a new building. Trading. There we will purchase large quantities of goods. Peaks, armor, horses, guns. I bought 300 peaks and received savings in the production of 300 pikemen. The economy should be more than if we did not do it. Saved on pikemans, saved on musketeers, saved on cavalry and so on. Do not be lazy and trade, then you get savings and benefits.
    But there is no sense from proposals. Because it seems that the developers have already completed the project. Thanks to everybody, you're free.
     
    Burak Damgacı likes this.
  3. Burak Damgacı

    Burak Damgacı Well-Known Member

    I've asked this question Wralth. Yes, you have a very good idea. Killing enemy units and get what they have very interesting. Trade building is also good. I've asked if we add new resources like silver etc. We need also ordnance depot like Stronghold game. We don't know where all muskets,sabres, pikes come from. Black smith not enough for this duty. According to me, If we have an ordnance depot, we can see how many sabres,muskets,pikes have. This information maybe can write next to the building.Wralth, your idea contains Cossacks 2 type earning new battle technology? For example If we fought against Egypt and we won, we got new technology from Egypt.
     
    Last edited: Oct 5, 2017
  4. Kamilow

    Kamilow Well-Known Member

    I think that 7th resource should be packets with firearms. A new building would be needed - a weaponry workshop. We could buy packets with weapons in the market but it would cost us quite a lot.
     
    Loner and Burak Damgacı like this.
  5. Warren

    Warren Active Member

    Onions. We need the onions in game.
     
  6. Loner

    Loner Active Member

    I like Kamilows idea, a new building could be added an 'Armoury', not quite sure how this would be implemented in the game or how you would benefit from it.
     
    Kamilow likes this.
  7. Foeurdr

    Foeurdr Moderator Staff Member

    If we search for a ressource won by fighting and killing units it could be a value that show your army experience.
    Cossacks 3 doesnt really allow units to survive a long time enough for them to gain experience. They may survive one battle because you won but will propably die in the next anyways. I don't think many units live long enough to see more than two battle.
    We could use these army experience ressource to upgrade soldier instead of the current system. Since we earn this ressource by fighting, it could even help make some sort of progressive curve.
     
    Burak Damgacı likes this.
  8. Francesco_Cavalli

    Francesco_Cavalli Active Member

    I think resources is one of the things that’s done reletively well - what we need though is more of a struggle for resources. More trading, and the danger of having food and ammunition run out during a siege by having farms and mines much further away from the centre of the player’s base
     
    Daddio likes this.
  9. Daddio

    Daddio Moderator Staff Member

    C2 handled this quite nicely, If you stayed in your base it was a quick loss!
     
  10. Ftoomsh

    Ftoomsh Well-Known Member

    We can go quite a way to achieving that in OCMOD3 by setting the correct starting conditions. Let me suggest 1,000s starting resources. zero peacetime and the leanest possible mine settings along with no market! If you stay in your base in a 1v1 with these settings it will be a quick loss. Come on Daddio, I'm game if you are! :)
     
  11. A. Soldier

    A. Soldier Active Member

    Experience? I remember that the more a formation killed the more experienced it became and thus, better in American Conquest.

    Perhaps that experience could be turned into upgrade points or something.

    So if you like muskets for example you can further specialize in them, or unlock better or mercenary versions of them even.
     
    Kamilow and Loner like this.
  12. Ftoomsh

    Ftoomsh Well-Known Member


    Veterancy (experience) will assist the player who is most careful to conserve formations and not attack wildly. This is fine although it might make the game more defensive initially. Later on, it may make the game more attacking if the player carefully building veteran formations decides he has enough of a veterancy plus numeric advantage to go on the attack. At the same time, a player raiding and dealing early infrastructure damage with small formations may well get these veteran status. That could help raiding and early play. So these are both possible effects in the game model.

    High veterancy should lift only those parameters or bonuses which could realistically be lifted, in a realism mod anyway. I would see it like this. Veterancy could lift;

    (1) Accuracy with muskets.
    (2) Certain attack and defence bonuses.
    (3) Ability to cohere (not disband as a formation) in the face of high casualties.
    (4) Possibly even movement speeds of formations.

    Veterancy could not lift;

    (a) Life points (sometimes called hit points).
    (b) Actual maximum damage done by muskets.
    (c) Armor strength.


    These are examples of course. Veterancy and morale could actually interact or perhaps one could stand for the other in some mods. Veterancy for example mimics some effects of morale at least in final outcomes. However, veterancy should be unique to formations or individuals. New units of the same type should not come out of the barracks or stables with anything but basic greenhorn ratings. I mean in a realism style mod. Other mods are another proposition and modders may make any variant they like if they can code it.
     
    Loner, Burak Damgacı and Kamilow like this.
  13. Kamilow

    Kamilow Well-Known Member

    I think that units should take some attack statistics update when they kill many enemies. They also should have better morals (but moral system now no).

    About the 7th resource i think that they should be implemented - to make the game more complex , but this will not happen with these developers who are afraid of changes in the game.
     
  14. Daddio

    Daddio Moderator Staff Member

    This was accomplished in C2, and I would suggest that you could use C2 as a basic example of what it should look like.

    As a formation accumulated kills, without being broken they would accumulate points. These points would add to there defensive or life number. It would also add to there offensive power in both cold steel, and shot power.

    It created elite troops, but far from "super" troops. The game was so fast paced that it was extremely rare to have very many formations last past 2 -3 engagements.

    Should be noted that there were no upgrades in C2, all upgrades were earned in battle, and only for the troops involved. And you could replenish your troops in the field at the villages (Mine) without sending them all the way back to you barracks, or sending loose troops out in the field.

    It was a great system, and worked very smoothly.


    Daddio
     
  15. Foeurdr

    Foeurdr Moderator Staff Member

    The number of ressources alone doesn't make the game magically more complex or better. Starcraft only has 2 ressources, most Age of Empire have more or less 4 ressources, same for 0 A.D., Empire Earth had more ressource from start to end of age progression but at most you would have 6 ressources at the same time.
    There is also the way you earn this ressource, is it on the map and you need to extract it like the six others ? Is it earned by a building ? By fighting (like experience in AoE 3) ?
    Like БоевойБосяк I think there is enough ressource to extract on the map. The other two options would be more interesting gameplay wise. We also need to define the use of the ressource and there we will either diminish the use of other ressources or create a new need in the game that will use the 7th ressource.

    I don't think veterancy for soldier that kill and survive would matter much with the gameplay of Cossacks 3. Most units don't survive 2 fights (and even if they have, they didn't necessarily scored a kill) and I doubt anybody would care to find the few units between hundreds that have experience to make an elite force.
    In American Conquest it made sense because the fight were less deadly, firearms were innacurate and there was moral.
     
    Burak Damgacı and Daddio like this.
  16. Wralth

    Wralth Active Member

    As i mentioned it would be a resource earned by means of battle.
     
  17. littledrummer

    littledrummer New Member

    if it´s just the wish of a more complex game, you could add the ressource "gun powder" (or something) that is made out of iron and coal in a special building that needs peasents to work. But for me six collectable ressources is perfect. I don´t need any change in that.
     
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