[Mod blueprint] The Town-planning pack

Discussion in 'Modding' started by Privateer, Sep 13, 2016.

  1. Privateer

    Privateer Active Member

    Hi all,

    My suggestion for this mod would be a pack aimed at sprucing up your towns/bases on an aesthetic and gameplay level.

    New buildings would function a little like those in Rise of Nations - economy buildings which provide a bonus or small income of resource to the primary eco building.

    For example, once you build a mill and a blacksmiths, you can now build a Granary, which enables a bonus to food income via mills/farms.

    The other eco buildings:

    Fishing Port - a coastal building that can be built after the shipyard. Allows more upgrades to fisher boats, a slight increase in their efficiency and the ability to unlock Fishing Vessel (or Dogger) - an early trawler type of fishing boat. These boats are more expensive, slower to build and slow moving but bring in lots of fishies!

    Smelter - Increase output of mined iron and gold

    Colliery - Increase output of mined coal

    Lumber camp - Increase output of woodcutters

    Stonemasons - A building which reduces stone requirement for all buildings

    Inn - Ply the town with booze - increase military unit defense within the Inn's radius.
    (Dutch courage? :D )

    Well - a small feature that when built, increases nearby peasant health within its radius as well as slowing any fires (from enemy capturing your buildings) down, so your peasants have more time to rescue them.
     
  2. Daddio

    Daddio Moderator Staff Member

    Nice.

    Most of these items were in C2, although some only in the editor.

    I placed them in the maps I made.

    Daddio
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice