I was digging some other things when i found something interesting and i started digging into that after. Posted everything here but i'll post it here aswell http://steamcommunity.com/groups/cossacks3moddinggroup/discussions/0/343787920134510311/ I wanted to make 3-4 default positions of building rotations and i couldn't do it since i am not very good at pascal (random value from 3-4 predefined values), if somebody knows bit more please share it here. Saying 3-4 positions (angles) because buildings can be seen on the back sides also, i'd prefer to see them on front and sides only. So since i couldn't make custom Random function, i've used "Random" before RollAngle and i think it's predefined function somewhere (same as Default). The line i've added is : RandomRollAngle = true It's added on each file (maybe there is shorter way for all at once), for each building that you would like to have auto rotation. Buildings can be found here: .\data\objects\buildings So, lets say we open polbar.prop. (polish barracks) On the last section find DefaultRollAngle = 135. This is the default angle for all buildings, you can set it to different value and it will be using that static value forever if you like. However, if you want new rotation on every build, just add RandomRollAngle = true below that defaultrollangle line and it's working perfectly. Here is a picture of that working well: http://imgur.com/a/P2aEm Short version: 1. Open .\data\objects\buildings\polbar.prop 2. Add RandomRollAngle = true below DefaultRollAngle = 135 near the end 3. Repeat for all buildings / files 4. In game try build Barracks with Poland Post your questions or modifications here, best case scenario would be if we can lets say make "button" for rotating (increasing angles) on the building.
Interesting. Question: what happens to the soldiers that come out of a rotated barracks: do they walk through walls or through the door?
I'm guessing they walk through the front door. Another interesting thing I noticed yesterday was musketeers walking out of the artillery depot in the campaign.
I believe they were orange and it seems like most of American Conquest's mechanics, so it might be a disabled feature, not s big. But I'm not 100% sure. And ah, I thought they would come out of the gate/door.
Well they said they're going to try to modernize it and bring the game up to 2016 standards, ain't no 3D game in 2016 without rotating buildings. So just keep calm and wait on, slow and steady is better than rushed and not ready.
I'd use the mod but i don't want random rotation, i want to decide so i can build pretty "village". Any chance you manage to hack it ?
We're modders, not hackers. And no, at least not for now. I've asked a friend of mine that is a bit better at pascal to take a look at it. His best suggestion was to have a look at how walls rotate, but unlike normal buildings walls can be built in custom patterns.