Mod Support

Discussion in 'Modding' started by Loner, May 1, 2017.

  1. Loner

    Loner Active Member

    When Cossacks 3 was originally announced as a forthcoming game, it was said that the best Mods would get official backing and support from GSC, but before this has even a chance of happening the tools that the developers use need to be released to the Modding community as was promised. Could some one please tell us if and when this is going to happen.
    Keep up the good work on this ever expanding game.:D
     
  2. Wralth

    Wralth Active Member

    Not sure what youre talking about, from my understanding they used the separate game editor thing combined with just regular coding to make the game as it is. Modders do have all the tools they need.

    We are just missing documentation for everything since its often hard to figure out which code ties into what.
     
  3. Loner

    Loner Active Member

    This is a quote from the first interview by Evgeniy Grigorovich on May 18th 2015 on Polygon.

    Most importantly, full mod support will be baked in at launch. Grigorovich says the plan is to distribute Cossacks 3 with an editor, one that includes the same in-house tools the team used to build the game. They’ll be powerful enough, he said, to practically rebuild the game from scratch.

    "We will give modders lots of simple mechanisms to tweak the game, add new content, redesign interface, AI, change balance and gameplay or even make a completely new game with goblins and orcs.

    "We will support popular mods, as well as give them official status and provide mod makers with help, making their work better and smoother."

    If we have all the tools required, why has no one added different units or buildings to the game.
    I know you changed the name of the Roundshier and Light Cavalry, good job, but not quite the same as adding something new.
     
  4. Wralth

    Wralth Active Member

    I cannot add completely brand new units because i have no skills in 3D modeling, but that doesnt mean i wouldnt know how to do it. If i had any 3D animation skills i could easily create new units from scratch with their own animation cycles and such, the game fully supports that right now and its not hard to do. Its even easier for buildings, but as i said, no 3D modeling experience with modern tools.

    After having read a bit on this forum its very clear to me that the configuration editor GSC has provided with the game is very much capable and was probably the tool they used to make their game. Personally i still prefer digging through the source files with notepad++ but thats just my own preference, take what you will from that.

    Also technically i have added quite a few new units to the game. They are reskins of already existing 3D models, but that doesnt mean they dont have their own unique set of stats. That is fairly easy for me to do because image editing is much simpler than editing 3d models.

    Sure it could be easier to mod the game, but after getting through the learning curve that is the horrifying syntax of pascal im actually quite comfortable in the code as long as i know where to find what.

    As for the "official status" thing on popular mods. Yeah i guess thats something we will have to wait for, oh well. I wouldnt really expect it to happen before all the planned nations are released to be honest. GSC themselves will rebalance quite a lot before that will happen so until then mods are always going to be a work in progress thing. Nobody who releases a mod at this time can expect it to last until the very end in the same version as it is right now because they WILL have to patch some stuff sooner or later.
     
    Last edited: May 1, 2017
    Loner likes this.
  5. A. Soldier

    A. Soldier Active Member

    I'm betting my money on them either giving us those developer tools either befor ethe last DLC from the Deluxe Edition lineup OR after it around September.

    Either way I have a hunch that they'll announce American Conquest 2 around September as well, when they're done with all of the major content for the game, so they can concentrate on other projects as well but still support Cossacks 3.

    If they give us those tools tho it would be a hell of a lot easier for both sides.
     
  6. Hansol333

    Hansol333 Active Member

    The reason I stopped modding was not due to lack of support or tools. Many of my questions could be answered by other players. No the reason I have zero motivation in modding is constantly new dlc/patches which will ruin everything again.
     
    A. Soldier and Loner like this.
  7. Original-Cossacks-Player

    Original-Cossacks-Player Active Member

    I said the same thing, all the mod tools won't be handed over until all the DLC has been released and the game development time has ended.

    If American Conquest 2 is going to be a thing and it should be because it would be such a wasted opportunity to have the Cossacks 3 engine all competed and stabilized by then, and if so then American Conquest 2 is being worked on right now as we speak and released later in the year.
     
    A. Soldier likes this.
  8. Wralth

    Wralth Active Member

    Pretty much this. Only us mad lads actually bother modding this game during this fairly active development period.
     
  9. Original-Cossacks-Player

    Original-Cossacks-Player Active Member

    I've put everything off that I had planned, if GSC can't set anything in concrete about mod tools and more information as such I'm not bothering, I've got a few buildings I'd do, the Fort being the priority as the game really needs a major defensive building, it will cost a lot of $ to build and take a very long time to build, but will make it a valuable asset to ones town.
     
  10. Wralth

    Wralth Active Member

    Yeah i agree the safest bet you can do right now is working on additional 3D models and almost nothing else lul.
     
  11. A. Soldier

    A. Soldier Active Member

    Same here, I've got only cosmetic mods planned for now lol.

    But if they announce AC2 I'm going to mod it instead of this game, it will just be a lot better suited to my realism tastes.
     
  12. Loner

    Loner Active Member

    This is an open letter to the Developers, rather than supporting Mods I get the distinct impression that you do not want your game to be Modified.
    After each update something has been changed to hinder the Modders on this Forum from expressing their ideas on what could be a great game.
    The last update has changed something with the animation graphic, so matter what you alter the hit speed in 'Melee Attack' to the animation stays the same, this is nonsense.
    How many Modders have disappeared from this Forum having lost faith in the Developers.:(:mad:
     
  13. A. Soldier

    A. Soldier Active Member

    This is to be expected sadly from a development cycle, there are other examples, Cossacks is not the only one.

    I for one like I said I'm holding back because of the time consuming process of finding and fixing errors in mods caused by updates.
     
  14. Wralth

    Wralth Active Member

    Personally im fine keeping cossack annihilation up to date to be playable almost all the time. Maintaining 2 mods on the other hand, especially one that relies on the vanilla unit balance to a certain degree is a bit more stupid though.
     
    A. Soldier likes this.
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