Could morale be implemented this way I wonder? (a) Implement the head-shot system as the only way units can be killed. (b) Treat the life bar as a morale bar. (c) Have the new "morale bar" start at 100 for all units. (d) Reduce the "morale bar" by 1 point only for each standard weapon hit. Don't permit the "morale bar" to reach zero. Set a floor at 1. (e) At a given point, say 50 morale, the unit's minimum fighting distance is increased to a value larger than its maximum range, in fact probably about 1,000 for all units. I know that doing (e) in the unit parameters makes units run away, stand off from battles and refuse to attack. But you can march them back to base for example (or anywhere there are not enemies). The new "morale bar" would probably mean drummers, officers and flag officers would have to possess "heal"; that is they could restore morale slowly. Even units themselves could have a very slow "heal", that is to say morale recovery. I don't know how to alter the minimum range parameter dynamically in battle or if this can even be done. That's what it would hinge on. I will have a look and see what I can find.