Historical Battles: These would of course be the centrepiece: Marengo, Friedland, Austerlitz, Borodino, Waterloo... Units: As in vanilla Cossacks, there would be the core units: Line Infantry, Grenadiers, Skirmishers, et al. However, each faction will be given unique national units, such as the French Old Guard, British Greenjackets, etc. and stats would furthermore be tweaked to represent the unique training and doctrines of the different nations. Of course, they would all have the different uniforms of each country as opposed to "generic" forms. Horse Artillery is one of the new units of the Napoleonic era. They are extremely fast and deadly in large numbers, however, they are not as powerful as their foot counterparts and require time to unlimber before they can fire. Skirmishers are the infiltrators of the Napoleonic period, with the most accurate unit of the game, the Rifle and are the fastest of the infantry. However, they cannot form formations and are very vulnerable to close combat attacks. Guards are the powerful, most disciplined infantry units, with higher than average accuracy (though not as much as Skirmishers), the best of close combat minus the counter against Square Formation. This is countered by their slow training speed and expensive cost. Gameplay Tweaks: The reload and accuracy rate of Muskets are extremely low: Napoleonic units only reload about once every 15 seconds, and only some 10% of shots fired actually hit the enemy. The primitive arbequses and matchlocks of the 17th century are even worse in these terms. On the other hand, Napoleonic units actually train far faster than their earlier equivalents.