New Buildings

Discussion in 'Modding' started by Hugojackson18, Oct 5, 2016.

  1. Hugojackson18

    Hugojackson18 Member

    So I'm starting a new thread for WIPs and Finished new buildings that we want to add to the game.
    Feel free to post ideas, progress and finished buildings, comment on each other's buildings and lets learn together!

    This is my first one, which is building I started a long time ago. It wasn't modeled with Cossacks in mind so a lot of things are not optimised for Cossacks' engine, but it is my first test to implement in the game.

    It is very much WIP but I wanted to try to put it in game asap to see how it looked.

    Download it here (v03)
    Includes
    • 4 building stages
    • 1 finished building
    • 2 death stages
    • 1 building texture
    • 1 building icon
    • 1 ground texture

    We need to implement normals support in the Cossacks Model Viewer as at the moment, it needs a obj without normals info (otherwise crash) and Smoothing turned off (basically all options turned OFF at export). I know egnaro is going to fix the crash on his next update!
    [​IMG]
    [​IMG]

    Unfortunately, I didnt manage to test it in-game tonight as Cossacks 3 doesn't want to launch anymore...
    [​IMG]

    I'll try again tomorrow!
     
    Last edited: Oct 15, 2016
  2. StriKe jk

    StriKe jk Member

    Compared to AoE, Cossacks lacks a lot of defense buildings.

    Here is a list of buildings I would love to see in Cossacks:
    • Reinforced wooden walls (A middle ground between stone and wood walls)
    • Multiple levels of attack towers (wood -> reinforced -> stone)
    • A castle-like-building for defense and special units. (18th only?)
    I'm not trying to copy AoE here but I think a 3 layer system (wood, reinforced, stone) is a good system in general. Also I think we lack a lot of special 18th century buildings.
     
  3. Alatristé

    Alatristé Member

    Good evening, excellent initiative. Actually it's really an element missing in cossacks.
    Your building and very interesting, good after all creations on historical games demand research work on architecture.
    I know nothing about coding at the moment but I offer some images that could give ideas.

    [​IMG][​IMG] [​IMG] [​IMG]
     
  4. BombaRuLz

    BombaRuLz New Member

    With few upgrades (lets say muskets inside walls) and with mortars (bombards) removed, there will be a small defence balance but it's still not enough.
     
  5. RenegadeKraken

    RenegadeKraken New Member

    1. Remove bombards (for AI) if you want to enjoy these mods with brilliant defense buildings
    2. Palisade-Wood-Stone is brilliant and reminiscent of how actual villages would be.
    3. An 18th century defense structure such as a early star fort or some variant would be amazing.
    My only issue with using any defenses is that the AI will always ruin your fun with bombards, always. I liked how Imperia added several defensive structures (including our loyal and faithful blockhouse)
     
  6. Nowy

    Nowy Well-Known Member

    Very good idea. I already showed my wishes in that matter long time ago.
    You could find it it in my old threads. Recently I created new thread for C3 changes where I modified my wishes for general changes in the game, including new fortification buildings instead insane long stone walls, palings and lonely towers.

    So, I could quote myself what new fortifications buildings would be fine in the game.
    Main questuion is how to scale these buildings comparing to other buildings.
    I guess new fortifications could not be too big. They should be small and represent main, characteristic features for defensive structures. This mean defend certain, relatively small area, require garrison, supply and special siege techniques needed to destroy or capture them.
     
    Last edited: Oct 5, 2016
  7. Alatristé

    Alatristé Member

    Hello very good idea indeed. Personally I think that for the buildings that we should approach the scale of American conquest. And mortar, as you can see in the excerpt, the mortar has a powerful shot, but a very long recharge temp which could help the balancing.
     
  8. A. Soldier

    A. Soldier Active Member

    Kiregath asked to me to suggest this for defensive buildings for Algeria and Turkey: http://nabataea.net/qatrana.html

    On his behalf since he doesn't have an account here.
     
  9. Dragon_Khan

    Dragon_Khan New Member

    You know what would be amazing? Walls your troops could man
     
  10. Francesco_Cavalli

    Francesco_Cavalli Active Member

    I wonder whether applying the pathing on the bridge model to a new staircase and walkable wall model (alla Stronghold) could be a possibility?

    Was reminded of a precident in the Mesoamerican ruins soldiers could climb and defend in American Conquest
     
    Dragon_Khan likes this.
  11. A. Soldier

    A. Soldier Active Member

    They'd need to be castle walls as none of the current ones have space on them for troops.

    Plus you'd need to make them into line formations in order for them to actually properly man the wall as if it's a bigger number some of them would be on the ground behind the wall they were ordered to man.

    It's a bit more complicated than it seems.

    That is also the same problem I'm facing with trenches for my WW1 mod, make them garrisonable like the buildings in AC or something which provides cover like walls in Cossacks, just on both sides instead of just one and is dug into the ground.
     
  12. Hugojackson18

    Hugojackson18 Member

    It would be amazing if we could have units climbing stairs and walking on walls! But this seems quite complicated.

    One question I have, is does anyone know what controls the ground texture dimension for buildings? I would like to make a custom base for the castle to make sure it follows the ground space of the building, but not sure how to do this.
    I think for now I'll just find a building that has the same scale and ground space as the castle, and make it replace this.
     
  13. Alatristé

    Alatristé Member

    I think it is achievable. for now we can in a blur at the possibility, but I remain confident. For walls, can be first to see a garrison system.
     
  14. Francesco_Cavalli

    Francesco_Cavalli Active Member

    They're here: C:\Program Files (x86)\Steam\SteamApps\common\Cossacks 3\data\terrain\decals\buildings. you should just be able to open them up in paint.net and adjust the size/orientation accordingly
     
  15. Hugojackson18

    Hugojackson18 Member

    Thanks! I'll check this tonight
     
  16. Kiergath

    Kiergath New Member

    To elaborate on the link I asked A Soldier to post, towards the end of that photo gallery is a series of pictures of Dhatt al-Hajj, a caravan waystation fortified by the Ottomans in the late 16th century. It seems like it could do as a substitute for structures like the blockhouse, which I don't know as the Ottomans really would have had a direct equivalent to.
     
  17. Hugojackson18

    Hugojackson18 Member

    Yes I agree! I saw the link this morning and I think it wouldnt take too long to make!
     
  18. Hugojackson18

    Hugojackson18 Member

    So I thought I'd quickly model this building. It didnt look hard at all until I saw the inside... But I already started so it was too late!

    The blocking of the model is here, now need to polish it, UV it and texture it. Should be fun!
    Here's some screenshots, as well as the references here http://nabataea.net/qatrana.html
    [​IMG] [​IMG] [​IMG][​IMG]
     
  19. Kiergath

    Kiergath New Member

    Wow! That is some bloody nice work. Really like how the inside came out, especially with the limited view some of those photos give!
     
  20. Hugojackson18

    Hugojackson18 Member

    It's far from being done and I interpreted a lot of things that I couldn't really see but I think it'll turn ok!
     
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