News and Updates Discussion

Discussion in 'Announcements' started by Field Marshall, Sep 9, 2015.

  1. Australian Magic

    Australian Magic Active Member

    What the hell? You want to say that small skirmishes or rushing is not historical? You want history? Well, every single huge battle was preceded by small fights between scouts or other small units (aka rush). Wanna get to the huge big battles? Then try to survive rush and lead game to late-game. This is RTS, not battle-simulator. Try Total War if you look for historical conditions. I guess you won't play some nations v others becasue it wouldn't be historical? Like it was mention many times, C3 will be arcade game, not advanced historical simulatorr.

    You may not be intered in MP and rushed, cool but then you gonna lack like 80% knowledge of the game which makes you incredible for most statements about the game (like I mention above, SP only players know nothing when compare to MP).

    As for the historical condition, you want to tell me, that there wasn't any time in history when small army invaded and burn unprotected village? Plenty...
    You consider "realistic conditions" as a huge battles but if you would dig down you would know that more historical accurate are small fights, burnuning unprotected cities etc etc which lead in the end to big battles. So I say defend you city and lead to huge "historical" battles.

    It's like "I can accept defeat from Germans but they can't use King Tiger, becasue I'm playing Soviets from eastern front while KT was on the western front!" etc etc
    Sorry but this sentence is pure rubbish.

    What's more, playing big battles agasint AI is not historical at all becasue AI won't react like real opponent, won't surprise, won't think about deep strategy etc etc
    Last edited: Aug 31, 2016
    [RO]Proof, Ragnaer and [PR]Ernest like this.
  2. Foeurdr

    Foeurdr Moderator Staff Member

    For historical battle in MP there were some scenario to reenact historical battles where both player could choose a side.
    [RO]Proof likes this.
  3. Nowy

    Nowy Well-Known Member

    What are you talking about? You only try push me in futile discussion with you.

    Bear in mind that I do not expect C3 game as advanced histoical simulator.
    However it would be good to see fine historical units, formations, tactics, strategies and economy in historical warfare.

    Tortal War and few other games also poorly recreate historical conditions, so I will not disuss about these games.

    Stupid MP practices are not interesting for me. I am interesting mainly in C3 SP game mode.
    I know C1, AC, C2 games cases quite well, so your supposition about lacking knowlwege is wrong.

    It looks that you do not understand what historical conditions could mean in Cossacks style RTS games.
    Your pure rubbish suggestions in these matters tells a lot about you too.

    It is hard to discuss with somebody who do not understand the matters.
    So, thank you for your coments, but these were not in the merit at all.
  4. Furious Peasant

    Furious Peasant Active Member

    What in hell has that stupid singleplayer versus multiplayer fight to do with the topic News and Updates Discussion?
    Why did this silly fight started here? Because Novy is back trolling again?

    How about some moderator or admiun clean this thread up again?
    [RO]Proof likes this.
  5. Tsuki

    Tsuki Active Member

    true but i have to join this little fight for this one comment you mean rush is not strategy or tactic but it is and you hate it cuz you lose against it you mean battle is only when 2 big armies face each other?? then how will you call a battle when winged husars have defended willage against much bigger force?? (dont remember place or name of battle sorry) also you said you dont want battle simulator but thats exacly what you are describing for game to be realistic and historical it have to be simulator but C3 is arcade rts same as starcraft but in starcraft when someone lose against rush they play next game not shut themselves with singleplayer vs bots cuz they cant use argument of "this rush is not historical or realistic" cuz starcraft is sci fi
    [RO]Proof and [PR]Ernest like this.
  6. Nowy

    Nowy Well-Known Member

    That was not any SP versus MP fight. That was question about how AI will works in C3 game?
    You could try understand that AI is a merit for SP as well as for MP and discussion in these were metters there.

    I find this has a lot with News and updates discussion. If you do not like to read it, be nice and do not do it.
    Do not write about my trolling, becouse such case is clear your trolling.

    Even you attacked me pesonally,I do not think that moderators or ardministrator interventions is neccessery.
  7. Australian Magic

    Australian Magic Active Member

    Problem is that you stated here many many ideas, but as a ONLY SINGLE PLAYER you have no credibility to do it since you don't know (you won't know) the game since you won't play all possible modes.
  8. AlexCaptain

    AlexCaptain Active Member

    Pls put your stones on the floor.

    Be objective guys!
  9. arpe

    arpe Active Member

    Nowy you never can say stop and always attack other people. You have a question ? I can tell you. AI have new scripts and they work better than C1.
  10. Nowy

    Nowy Well-Known Member

    Take in mind that I played C1 SP as well as MP modes, so I know very well what I am taking about.
    I have enough knowledge and credibility to stated ideas. I wish GSC good luck with new game.

    However I prefer SP, that's why I ask how AI will works in C 3 game?

    @ arpe
    Fairly tales about better scripts for new AI adress to kids. I would like to see real AI game play.
  11. Nath33killer

    Nath33killer Member

    I'm a terran player from starcraft 2, a game that you maybe know for its difficulty and skills requirement, so I really hope that gsc has understood the competitive side and the importance of the micro management as well as the macrogame. What I would not like to see would be a remake of cossacks in the gameplay, It's nice to hear the same sounds and to admire the same buildings as the old game but time has gone on, and players have good connexion for the most, they want to really fight the other players to make clear who's the best and try very different strategies on the field ,and I think that's where total war games suck. People just want to see nice units killing each other or exploding in the bullets. Cossack 3 kind of looks like starcraft in the way that it's a 3D word but with a close look on the map and so, I suppose, giving importance to the details in a fight. Cossack 3 also sacrified realism, for exemple, the absence or crew for the artillery, for the player to get more control on his army, I appriciate that, modding going to be the alternative for people who need historical realism. I think it would also be a good idea to give the modders the opportunity to make their mod playable in multiplayer.
  12. Australian Magic

    Australian Magic Active Member

    Another thing, if you want to get some historical feeling, you probably won't find it in C3. It's arcade. If you have 300men, you won't stand a chance agasint 1500 no matter what.
    In historical/tactical strategies it's common that with proper positioning and microing you are able to fight with 2-3x smaller forces and still win. You won't find it in C3 becasue it lacks of things like cover, rng, weather condition, soft counters, heavy counters etc etc so again, if you say you want to be defeated in historical way, there is no such way in C3, becasue you can't outplay enemy with smaller/weaker army. No matter what, you 200pikesman won't win agasint 400 similar pikesman, you there won't be any ture historical feeling, just historical arcade, unless you consider as a historical simple mass battle :rolleyes::rolleyes:
    Tsuki likes this.
  13. WERY

    WERY Member

    Personally I dont mind either SP nor MP. They are both good in their own way. MP however is rather entertaining when attending a LAN-party. Then you can play for hours, chit-chat IRL and have a good time. MP works both on the Internet and on LAN-parties, so it can be used in many ways. I believe I played it more on LAN-parties than over the Internet though.

    Then there are times when I just want to play a Death Match against the AI. So the behaviour of the AI is interresting at that time...
  14. Field Marshall

    Field Marshall Active Member

    I completely agree, and as for the AI stuff i said it can't replace a human, it might surpass it but it can't replace it.

    Also this discussion is on topic. The news were give by condor saying that the AI would have an impossible mode and the discussion flourished from people arguing that multiplayer will pose more difficulty than AI and we want to hear some news and updates about multiplayer game.
    Last edited: Sep 1, 2016
  15. Nowy

    Nowy Well-Known Member

    Player can play with historical feeling even in arcade game. Bear in mind that I can do it even in Cossacks style games. These games somehow include historical units, buildings, try recreate tactics and strategies. These are not very impresive feelings, but game can be played partly in historical way. However it is easier to get historical felings in SP than MP, becouse the latter is focused on one-diementioonal rush strategy.

    Nevertheless Cossacks style games allow smaller army defeat bigger army.
    Player could create less units and upgrade them while his foe will create numerous units, but without upgrades.
    Few nations in the game allow create numerous armies with poorer units e.g. Algeria, Turkey, while West European nations create less, but stronger units, allow advance into 18th century technologies which gave nice advantage.

    Then it is possible to outplay enemy even with smaller/weakr army. C2 offer even more possibilities, thanks to morale, fatigue, roads, combat systems and better units stats. What a pitty C3 will not include these fine features.

    Nevertheless developers announced that C3 game will include some fixed things as like cover, land scape conditions.
    So, players will can exploit diverse tactics, e.g. reverslope cover against cannons and muskets fire, etc.

    I think devs can improve more things e.g. units stats, uniforms, formations, economy, army order of battle.
    Modders also could add next innovations. Then historical felings in the game will arose.:)
    Last edited: Sep 1, 2016
    Oczek22 likes this.
  16. Masher

    Masher Active Member

    Can we expect an update on whats happening with the beta? Since being sent emails we have heard nothing as far as i know. With the game coming out in less than 20 days now, it really would be nice if we could at least get an update on whether a beta is currently or still planned to take place.
  17. [KGR]-^K[o]K^-

    [KGR]-^K[o]K^- Moderator Staff Member

    Somewhere on Steam - Cossacks 3 discussion - I read that the beta keys was not given yet.
    Last edited: Sep 1, 2016
  18. arpe

    arpe Active Member

    Now GSC testing the game in a small group max 5-7 people.
  19. AlexCaptain

    AlexCaptain Active Member

    We will see a video near the release date.

    Alexey GSC said on Steam: We plan to show the big video before release.
    Beck likes this.
  20. [KGR]-^K[o]K^-

    [KGR]-^K[o]K^- Moderator Staff Member

    Beta keys was not given yet for public I thought...

    Of course, developers test the game.
    Last edited: Sep 1, 2016
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