News and Updates Discussion

Discussion in 'Announcements' started by Field Marshall, Sep 9, 2015.

  1. Hooysse

    Hooysse Active Member

  2. The_Hussar

    The_Hussar Member

    Just get 18th c. musketeers who have Henry-Martini rifles judging by the rate of fire :D
    I find the melee 18th c. cavalry to be quite useless and slow. In American Conquest cavalry had one pace while moving and another for charging. I hope we will get nice mods once the tools are out, we already have some now, at the very beginning.
  3. Art

    Art New Member

    I agree with you. Cavalery need charge speed. Its horrible see Husar jumping :D.
  4. Nath33killer

    Nath33killer Member

    Of course cavalry needs to have a charge and they also have to be weaker against pikemen and better against shooters. We need skirmishers like the french chasseur we need camels for algeria. We need more special units. We need cannons to be able to move with the rest of the army. We need upgrades system to be fixed and finally, we need friendly fire cause it's easy to A click the enemy army. I'm waiting for a lot of improves and quickly.
  5. condor_fly

    condor_fly Administrator Staff Member

    We've updated Cossacks 3 to the version!

    Congratulations to Early Bird enlistees are in order – you hold a special place in our hearts. We thank you for supporting us from the very beginning!

    List of new additions:
    1. Unique Early Bird badge, which will distinguish you among other players as an early backer!
    2. Owners of Early Bird Edition get a display priority in the multiplayer shell user list!
    3. Your bonus campaign has arrived! Participate in three brand new missions, available at your campaign selection screen!
    4. Unique units for Early Bird enlistees: Turkish archer and light cavalry mercenaries, that have been available since the release date.
    5. Among other goodies, Deluxe Edition owners can finally get their hands on an uncompressed OST of Cossacks 3. You can find it at %YourSteamFolder%\Cossacks 3\Cossacks 3 OST.
    6. We’ve also made the multiplayer shell window a bit wider, so that you’d get more room for breathing.

    From this moment our Early Bird promotion has ended.

    Cossacks 3 will become available on Mac and Linux in the second half of October. We’ll announce an exact release date a bit later. You’ll also get an ability to get a free Early Bird upgrade bonus by playing Cossacks 3 during two weeks after your release.

    Have a nice day!
  6. Nowy

    Nowy Well-Known Member

    Very well! It is nice to know that you're still working hard and fix this promising game.
    I find you still will get lot of work, becouse C3 game include too many flaws and obsolete things.

    Nevertheless could you inform how many C3 game copies did you sold in last two weeks after release date?
  7. Matkowski

    Matkowski Member

    I think its something like 60/70 000.
    condor_fly, Stu and arpe like this.
  8. Warren

    Warren Active Member

    Pre-orders ~17-20k copies. Now ~60k copies.
    Stu and arpe like this.
  9. Stu

    Stu Active Member

    The number of copies sold looks like good news and given it has only been a couple of weeks the improvements through patches have been regular and effective. People are playing around with the modding possibilities and I think there is a great deal to be positive about and to look forward to so great work so far.
  10. Nowy

    Nowy Well-Known Member

    Not bad, especially when we can take into account that GSC did not lead big marketing campaign, poorly advertised and released this game. However these small numbers suggest that many customers did not notice this game or still are waiting for improvements or changes in the game.

    So, there is a big work to do for developers. :cool:
  11. Commodore

    Commodore Active Member

    online i have not seen a number higher than #39000 in the shell, maybe not everyone who bought it has tried multiplayer yet
  12. Warren

    Warren Active Member

    Comparison games from same category historical RTS with arcade gameplay:

    Popular game from popular producer with huge marketing budget: Stronghold Crusader 2

    400k sales in 2 years

    Game from micro producer with ANY marketing budget: Cossacks 3

    60k sales in few weeks

  13. Nowy

    Nowy Well-Known Member

    Hmm, strange comparition.

    Do not you remember that
    C1 was sold in 4 million copies
    C2 got 1 or more million copies, while
    C3 have not reached even 100k yet

    So, C3 sale result is not impresive to me, however I expected that C3 at start could not score bigger numbers.

    That was easy predictable. Therefore I created so many ideas to make more changes for this fine game series.
    It looks that I was right, GSC should make more changes and better lead their marketing.
    Then they could sell more game copies.
  14. Privateer

    Privateer Active Member

    You're right, if only they took all your ideas they would have sold more copies. Simple.

    Why don't you apply to be a developer at GSC because you obviously know your stuff!
    Ebel and Australian Magic like this.
  15. Nowy

    Nowy Well-Known Member

    That was of course simple case.
    My ideas was based on fans wishes and logical prediction, what could improve this game.
    I was certain, when people asked for more changes in C3 game, GSC should do more changes.
    They did not listen to fans questions, suggestions, wishes and remarks, then limited sell is not surprise to me.

    They decided to do almost all things themselves, then I can not apply to be a developer at GSC.
    In other way they could invite me to their team. Then I could be more helpful without a doubt. :D
  16. Fate

    Fate Member

    No, the poor amount of sales is due to the horrible marketing (lack of news, beta-test cancelled...). It's really shame because developers took much time to create a new graphics engine and a new AI, etc... OK the game has many, too many bugs, but C1 & C2 had the same situation when they were released.

    When I see Age of Empires II:HD (what HD???) : 3,500,000 copies for 2 or 3 more textures than original game, few additional nations...
    Last edited: Oct 7, 2016
  17. Nath33killer

    Nath33killer Member

    The problem is that mods have to be created by the devs themeselves if they want to save the game. But it's too late :(
  18. Anatotitan

    Anatotitan Active Member

    90% of sales are produced by marketing. Yes, the game launching basically unfinished didn't help, but the rather low sales figure can mostly be attributed to poor or non-existant marketing.
    Doesn't matter if the devs "didn't listen to the community enough" or whatever, because the core community of any game will always be a miniscule part of the number of people buying the game.

    Cossacks 3 sold relatively poorly because it had no presence in mainstream video game media. Also, RTS just aren't as popular as they used to be.
    Not that I personally mind. 40k people are more than enough for me to play against if they are the dedicated fanbase rather than casual players. It's just a shame for GSC and RTS in general really, that the game wasn't a bigger success. But the PR departement is almost entirely to blame.
    [RO]Proof likes this.
  19. mimecry

    mimecry New Member

    they probably don't even have a PR team to begin with. that would explain a lot, come to think of it
  20. Nowy

    Nowy Well-Known Member

    Hmm, AoE II HD case says there is large market for RTS games based on historical eras.

    Take in mind AoE II HD with few innovations and good marketing was sold in 3,5 million copies.
    However C1 developed by unknow small company with poor marketing was sold in 4 million copies.
    Then next C2 game with better graphics and little bit better than C1 marketing was sold in 1 million copies.

    These cases suggest that marketing and graphical innovations are not main things there.

    Main things are customers expectations and demand.
    When the game fulfill customers expectations, there is demand, they will buy this game even marketing is poor.
    However when developer do not fulfil customers expectation, for instance ignore fans wishes this lead to C3 case.

    Bugs sometimes are fixable, but bugs fix has a sense to the games which fulfill customers expectations. I doubt that fixes could help for C3 game at this stage. Customers want more changes in old, outdated game play style, graphical innovations are not enough, that was obvious years ago.

    So, developers should listen to customers wishes and communities are good place for ask, what people want to buy.

    Any marketing can not sell a crapy game in large amounts. Marketing of course is very importand, can help a lot, but main things are customer expectation and demand. Then developer using good marketing can sell more games copies.
    Last edited: Oct 8, 2016
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