question: "How to be implemented monitoring regime for people, who watching the multiplayer game?" Answer of the developers: "Rather monitoring regime will be exhibited in the game settings to eliminate the use of spectator mode in order to cheat."
Does a spectator take the place of a player or can you have all eight player plus some spectator on top of it ?
We will select the most active and interesting users of the forum and the social pages, we'll give them a form and on the basis of the available PC configurations, experience, age and so on will be selected beta testers.
Thank you Daddio for the comment further up the pages, it was very sweet of you. Cossacks and ACFB have given me great enjoyment over the years and I think C3 has the potential to give us many more. Great idea to welcome Condor_Fly onto the development team to liaise between fans and developers. The free flow of information always makes for a better relationship and an active friendly community is important if a game is going to endure and develop beyond its initial release as hopefully this one will with mods and additional content. Absolutely fantastic picture, the smoke looks really good. The flash of the explosion at the muzzle and drifting powder smoke will look great when thousands of troops are hotly engaged. I also really like the little dwellings and the assorted barrels and bags and carts. For historical battles such as Blenheim where barricaded villages feature heavily I can picture them looking a treat with all the map objects that are available to bring them to life with. Cracking stuff.
From: Atem "We are preparing to start more active public relations now, so I believe you will get more updates soon"
We hope so I have got another question, can we see a game intro or a trailer or it's not prepared yet?
that a really good question but I think it's not prepared yet, because that one of the first thing who says the date for the release of the game
Funny Statistics from the developers: Game Party consisting of 8 AI players "all against all" took 5.5 hours of play, during which time it was generated by the server 150 MB of network traffic, and all were created and destroyed more than 129,000 units.
From: Atem "Preorder will start somewhere a months before the release. The bonuses will be announced at the start."