I just hope the AI can build walls and is not capped to a certain amont of units, and that they can make as much units as their economy can handle.
Probably no one, the game probably ended with a few remaining units shooting each other at the same time making it the first Draw in Cossacks3 history. That is if all the AI's were at the same level of difficulty.
From Ukraine breanch of the forum, Atem: Preparations for the beta test may take about another month. As we get a version that can be given to someone outside the team, start the beta test.
So the beta test starts in February and the game comes out in March? That doesn't give a lot of time to fix any possible problems with the game found in the beta test.
It can be release for beginning of April, and give 2 weeks for preparing final version, And they can give a free patch after the release to fix the last one !! it's not a problem
A free bugs patch directly after release is not good idea, I sepose Beta test will be close with limit testers and bugs can be fixed at the real time very operative.
can we have a screenshot of the control interface : http://img15.hostingpics.net/pics/215867interface.png
I have watched the newest video on Cossacks III channel and I guess the game can handle a lot of cilivian Hope AI better,support much OS and no color error PS:I have send and email to the dev team but they just give me the youtube channel link-everyone know that channel )
I had not looked at the Cossacks 3 channel but having just done so I came across the soundtrack for Sweden. A great jaunty tune and reminiscent of the wonderful soundtrack of Cossack 1. I also watched the musketeer animation and other live footage videos again and I would recommend going back to them and watching full screen HD because zoomed in the level of detail is really good, and I had forgotten just how much so.
At last a truly interesting screenshot to look at! The smoke is a great upgrade over the one in the previous series. I like the hussar who is charging so mindlessly! I hope that in some of the future mods for the game someone would implement fire by rank? Four rows of standing people firing at the same time seems unrealistic. I hope also that accuracy will decrease with range unlike C1. Anyway, I am awaiting the beta test with eagerness and impatience!