Dear friends! As we promised on Monday, we’re releasing a new patch today, that makes Cossacks 3 even better! We’re also glad to announce that we’re going to bring you even more features in the coming days. Patch 1.1.5.52.4096 General 1. Building and unit cost multiplier is now limited to 200. 2. Fixed a hotkey for a polish warehouse. 3. Fixed a bug when towers would cancel their ongoing updates with an attack without refundng resources used for that upgrade. 4. Fixed a visual glitch with musketeers - they appeared to shoot and walk in the opposite to the enemy direction. 5. Fixed a bug with artillery, when it refused to get captured for some time despite a nearby hostile unit being present. Replays 1. Fixed an error when after loading a replay or editor the in-game camera revealed the whole map. 2. Added a “Replay” button to the main menu. 3. Now players are able to choose different players’ point of view during replays (Num # or Alt + #) 4. Fixed a bug when after loading a replay a menu screen would pop up. AI tweaking 1. AI would not attempt to construct buildings on the opposing shore anymore, if it would take too much time for workers to get there. 2. AI would not build mines on resource nodes that are located anywhere other than his home island. 3. AI will now build ports only in a satiation when there’s no other way to get to the opponents. 4. AI will now send only up 3 peasants to construct housings. 5. Fixed a bug, when AI controlled ferry repeatedly recalculated path in a situation when other ferries were boarded in a place where it should’ve picked units. 6. Fixed a bug, when AI controlled ferry would interrupt its disembarking and kill the remaining embarked units. 7. Optimized the interface when peasants are selected. Multiplayer 1. We removed the second server, as the first one is able to accommodate the player base. 2. Fixed a bug that caused traffic to spike in certain situations, which led to connectivity issues for some players. 3. Tweaked some numbers to increase the reaction time for units in multiplayer battle. Balance 1. Austrian drummers will now get a proper amount of armor from upgrades (20 instead of 120) 2. Slightly increased archers’ range of fire, to compensate for loss of it due to a personified range of fire dispersion. 3. Slightly increased efficiency of buckshot for multibarrel weapons and cannons, to bring them closer to Cossacks 1 counterparts. 4. Rate of fire dispersion at max range is reduced by 25% for every ranged unit in the game. We thank Mr GROZNY for this awesome video. Have a nice day!
C'mon guys... I'm all for incremental changes, but IMHO you gotta be a bit more aggressive regarding balance before the current playerbase grow bored. A few really quick changes, enormous balance benefit: Make 17c musketeers and dragoons quicker to train so they become actually useful. Feedback. Buff highlanders / pandurs / chasseurs / generic 18c musketeers or nerf Prussian space marines and rambo serdiuks to decrease (not eliminate) the exaggerated gap between them. Feedback. Add "no diplo" as starting option for more gameplay variety. Feedback. Anyway, looking forward to check the fix for the input lag. Thank you.
I see here next small steps, but this game require much more changes, better build order, sensible economy, balanced nations, improved units stats, formations sizes and shapes, army order of battle and better organized combats. Old C1 features were fine 16 year ago, but today customers wants somethings new in C3 game. Here you can find some indeas 1. http://www.cossacks3.com/forum/index.php?threads/c3-change-ideas.17467/ 2. http://www.cossacks3.com/forum/inde...order-of-battle-movement-and-deployment.4459/ 3. http://www.cossacks3.com/forum/index.php?threads/c3-economy.2944/
Please read GSC and fix please Relevant Points: 0, 1, 2, 5, (6), (7), (8), 9, 13 ranking system for MP, 14, 15, (16), (17), 18, (21) Irrelevant, but still important Points: 3, 4, (6), (7), (8), 10, 11, 12, (16), (17), 19, 20, (21) 0. multiplayer/ singleplayer lags when too many units move/ fight/ shoot ... 1. If you hold any arrow for move the camera on the screen "left, right, up or down" and then you hold "shift" and then you stop holding the buttons the camera still move on the screen. 2. If you hold "shift" you cannot use arrow "left, right, up or down" for move the camera on the screen. 3. If you hold arrow example "left" and then you press "up" and then you stop holding "left" the camera make small quarter circle and then go up like in the picture 1, but the camera should go like in the picture 2. 4. Behave of camera This picture represent "minimap" 1. The camera move very quickly across the map from loc 1 to loc 2, if you click there. 2. The camera should jump immediately from loc 1 to loc 2. 5. disappearing things (pictures for better imagination) IF you move slowly across the mountains from left to right IF you move slowly across the forest from left to right, you can notice that the some trees and shadow disappears now focus only on shadow Port - water bouy If you move a tiny left water bouy disappears and you can still see there is reflection on water and other disappears things... 6. These things are missing/or could be in options Mouse Enable/ Disable Mouse Sensitivity - determines how sensitive your mouse is. Higher sensitivity will cause the mouse to move faster. Enable/ Disable Mouse Wheel Zoom - allows the camera to zoom into or out of the ma while usng the mouse wheel. Scrolling Mouse scroll speed - determines how fast to scroll the map when the cursor is at the edge of the screen. Keyboard scroll speed - determines how fast to scroll the map whenusing the keyboard's arrow keys. Drag scroll speed - determines how fast to scroll the map while dragging the middle mouse button. 7. http://www.cossacks3.com/forum/index.php?threads/resource-notice.3557/ 8. http://www.cossacks3.com/forum/index.php?threads/options-graphics-gameplay-keyboard-etc.5527/ 9. http://www.cossacks3.com/forum/index.php?threads/slow-mode-fast-mode.5056/ 10. http://www.cossacks3.com/forum/index.php?threads/map-start-locations.4747/ 11. http://www.cossacks3.com/forum/index.php?threads/player-profile.5104/ 12. http://www.cossacks3.com/forum/index.php?threads/load-replay.4896/ 13. http://www.cossacks3.com/forum/index.php?threads/multiplayer-thoughts-and-suggestions-please-pin.16752/#post-52584 14. And all missing features from Cossacks: Back to War should be added in Cossacks 3 Thank you Edit: 15. And please add "rebind hotkeys" it was there in beta, but the button was freeze you could not click on it. I do not see a reason why u remove it ... Or why are we not allowed to rebind hotkeys? 16. add hotkey example: ctrl + alt + click = +100 units in queue 17. possible to give upgrades in queue 18. ctrl + shift + click = still not give 5∞ should be fixed 19. As you can see the game is dark but, if you move to the map border it is lighter 20. Around the map is the black area, there should be fog of war to do not see the end of the map 21. Possible to change perspective camera/view angle to normal camera/view.
Thanks for the updates and please keep them coming. Game is getting pretty good now, looking forward to bigger maps-to me that is the number one priority. Nowy - you realise that video was speeded up right ???
Yes, I did. Bear in mind, speed up video is not a problem for me. However you could notice that this videos still shows already well known C 3 game flaws. Few examples 1. Crazy, chaotic build order, insane megalopolis, ill-fadded fortifications. 2. Crazy economy features, crowded peasants work at stone pits, forests and plants. 3. Disordered armies, lonely reinforcements units strings marching faraway accross the map. 4. Crazy units stats, movement, deployment and warfare representation. 5. Crazy fast combats, total massacre without sensible tactics and strategy etc. All these things in fast game pace looks very bad. I thought C3 was RTS game based on historical buildings, units and warfare. So, fast game pace and other strange features are in contradiction with mentioned definition without a doubt.
As you can see in this picture from the video you mention, you can notice that there is "Time" above the minimap so they actually played 2 hours 4 minutes and 11 second. So there is no crazy fast games. I'd rather not say anything, not worth it with you.
Do you suggest that somebody could enjoy watching such crazy game play through all 2 hours? I guess that would be good for masochists and I am not such one. This video could only disappoint me and many others potential customers which looks for fine RTS game based on well chosen historical buildings, units and warfare. Speed up replay video is not a problem for me. Problem are game flawed features played in relatively fast pace. Do you undestand my point now?
Nowy hijacks another thread , yawn .. Try actually playing C3 for a few weeks Nowy then come back and tell us what you think about it.
Do not provoke me to discuss with you. You only try push me to flame war and I never like such cases. Better look on critical reviews notes and C 3 current sales results. Many potential customers are disappointed. So, they somehow agree with my point of view. This tells more than your futile suppositons.
Ok, nice ... Multibarrel buff is ok. It felt pretty useless. In multiplayer it often shot but did no damage. It seemed like it missed from 3metres away. I guess 4.) means that rate of fire at max range is reduced? Would be a welcome change to counter camping (for example prussian muskets). Regarding the video: The devs obviously liked what they saw (big battle) because why else would they advertise it. Now if only C3´s game speed wasnt slow as hell we all could see this kind of battles alot sooner and not just after 1 hour of obligatory pike/merc poking. Also I dont know if I had uploaded this video if I was mr Grozny maybe he thought he was in a no art game...
We all know your opinion all too well, Nowy. You can go now and wait for the Devs to change something if they want it. But dont staay here any longer. You are just a nuisance.
An extra balance adjustments.Things are coming well together! Next up, x2 teh map size and bring No diplo/market/more term variations to swift through. As well another related thing, huh, spread some fog clouds where map borders couple. "Мiddle of nowhere" type of immersion feel ups the ante; supposed play on a land field, but a wooden board!
balancing progress is going so slow, seriously did you work on austrian drummers whole time since the last patch ?
Let them do their work, there are plenty to do, they are not machines. They will very soon add new features, balancing the game will be done slowly, do not rush to radically change the game.
When there are plenty of work to do, then developers can not work slowly. When the game got poor critical revews notes and current sales results are not impresive, then such game require quick, radicall changes. In other way Nath33killer remark posted above could be true. Devs can not ignore citical opinions and work slowly under game improvements. If they ignore critics and make changes too slowly they lose potential customers. I hope they can understand these issues, can change their minds and make immediatly more changes in the game, especially better balance nations, improve build order, units stats, formations and warfare. There are easy and fast doable tweaks. Delaying these simple changes will lead to calopse, becouse customers will go away. Many custmers are disappointed and do not buy old C1 features implemented in C3. This looks bad. What for customers should buy old, well known flaws wrapped only in new graphic?