Patch Notes 23.10.2016 (1.1.1.49.4032) + new localisations!

Discussion in 'Announcements' started by Atem, Oct 23, 2016.

  1. emulert

    emulert Member

    sp is important too but importance of sp should have been before game is out, not now when mp is not playebly properly.
     
  2. Freestyle

    Freestyle Member

    That's fine. I did skirmishes too back in the original. My point is anything done exclusively for SP at this point is a waste of resources, as obviously the MP has much higher replay value and potential to get more buyers.
     
  3. Commodore

    Commodore Active Member

    just finished and won a game on server 1 , only 1 v 1 but with 45pt so quite a lot of units. Worked perfect, no lag to speak of. Much better than before, so i am loving this game !
     
  4. kannerke

    kannerke Member

    9. Now there's an option to replay a random match on the same (previously generated) map. ​

    I like this option! Is this also available from previous save games on random maps? Or is this only for the last generated map?
     
  5. Fate

    Fate Member

    Thank you for end-game stats. ;)
    But on the final screen, we can't see entirely the list of produced units and lost units, because we can't scroll the list, can you fix that ?
    And do you plan to add in-game stats with key 'I', as Cossacks 1 ?
     
  6. Anatotitan

    Anatotitan Active Member

    It would be great if we could get to zoom in on the after match statistics' graph, since it is a bit hard to make out when the lines are very close together.
     
  7. Gambler71

    Gambler71 New Member

    I am not even slightly interested in playing MP for this game. But I am grateful that they are working on both SP and MP at the same time, win win for everyone.

    I also think the new patch improves the game a lot.
     
    Loner and Nowy like this.
  8. Zakxaev68

    Zakxaev68 Active Member

    While I'm agreed MP the driving force behind today's praised games, uh-huh, think Cossacks 3 we admire need develop its core in multiple directions to earn its own place, to satisfy certain criteria, skepticism strong that historical based RTS product can define to formula once build and liked. SP the bearing point for social aspects of gaming, you build a house on solid foundation it stays in one piece. See, MP portion was born atop single player idea Freestyle. Usually strategy games that lack replay value those turned in MMO style, butchered with subscription terms.

    You could say Cossacks 3 is far from the standard European wars was, times changed, minds change. Even after, that company owns talent to refine game. Cossacks has its own ideal, to reinovate upon it while covering different matters requires balls and goodwill. I presume skepticism is soon gone, great patch offerings.
     
  9. Falc09

    Falc09 Active Member

    Not working in Multiplayer: the surrender button does nothing!
     
  10. Zakxaev68

    Zakxaev68 Active Member

    Assigning button action, feels like someone missed it compiling the patch.
     
  11. Falc09

    Falc09 Active Member

    Well it does show a message like "Falc09 has left the game", so the button is actually working. I meant it does not effect my units, buildings or anything. I can play as I did before hitting this new "surrender" thing.
     
  12. (OC)Fotheringill

    (OC)Fotheringill Active Member

    I only have one negative comment on the features of this patch-

    Multiplayer
    1. Added an option to surrender any time and go into the spectator mode, without exiting to the main menu.

    Is the entire map revealed to the surrendering player?
    If so, and the person has contact with others on his team via Teamspeak or another program or something more primitive, it is easy for that person to reveal what is going on in "darkened" areas of the map. I couldn't care less since my game play is not geared to win at any cost, but it inviting cheating on a large scale once a ranking system is implemented.
     
  13. (OC)Fotheringill

    (OC)Fotheringill Active Member

    Commodore- BTW and referencing the 200 priests- do you use them as a screen or fully integrate them with your fighting troops to actually heal their neighbors?
     
  14. Atem

    Atem Administrator Staff Member

    Everyone asked about spectator mode. Adding this is always an issue of cheating and there is no way out as people are so inventive. The only way is to add option - playing with or without spectator. Any other suggestions?
     
    Saddoveanu likes this.
  15. Saddoveanu

    Saddoveanu Member

    Adding 'spectators' as just another option, like peace time and so on, would be perfect in my opinion.

    As an example of well done spectator mode for RTS, I would consider Starcraft 2:



    So, while in spectator, you can also see the resources of all players and their production/upgrades. This can also be an option - so, for spectators we have three options:
    1. disable
    2. limited (no resources/production)
    3. full
    Ideally, this spectator interface should be fully customisable via mods, and it will be expanded further by modders. As an example of such community action, the spec mode for Warband (3rd person medieval fighting game) was fully developed by modders, adding many other options and making it suitable for streaming competitive matches.
     
    Zakxaev68 likes this.
  16. Commodore

    Commodore Active Member

    I just put the priests in with the rest of my men, i assume they heal the troops in battle. Must admit i have not tested it in this game yet but thats how it worked in C1
     
  17. Atem

    Atem Administrator Staff Member

    OK, let it be, but again, new questions arrive, should we count results of "spectator enable" game when the ranks will be active? How to be with the games where some of the players are just don't understand the meaning of "spectator on" as they are not so experienced? Or just didn't notice that in this particular game spectator is on? This thing would always be an issue. ))
     
    Last edited: Oct 25, 2016
  18. smoky

    smoky New Member

    i would like to see a spectator mode... but it MUST have a delay for the spectator of atleast 2minutes in this game.. my mind.. otherwise i would just disable it always ^^
     
  19. Saddoveanu

    Saddoveanu Member

    I would say yes, they should count. If players are concerned about spectators informing the opponent, they should disable the spectator option. Or play an unranked match, assuming you would be able to choose if the match is ranked or not. Or set a password for the room, and only give it to trusted people.

    I don't see that as an issue; there's only so much you can do about clueless players. No matter how clearly you state something, there will always be players that don't get it. Again, I would say the responsibility is with the players. Don't want spectators ? Be careful when you choose which game to join, and make sure it doesn't have the spectator mode enabled. All developers can do is make the option off by default, and maybe have tooltips - so when someone hovers over an option, you can see a detailed description. Better yet, add these tooltips to the multiplayer shell - so you can see all the options of a room without having to enter it. Not adding useful options because some players might not understand them is not a good idea IMO.
     
  20. smoky

    smoky New Member

    and i would like to see a patch .. with slower cossacks or just get them more expensive and the same for drags they need to cost more coal iron each shot its lame and everyone ... well.. i say 90% of the community and the community isnt even big ... so u should care a lot do something about the diplo its so annoying
     
    Juxer likes this.
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