Patch Notes 23.10.2016 ( + new localisations!

Discussion in 'Announcements' started by Atem, Oct 23, 2016.

  1. smoky

    smoky New Member

    put delay in spectator mode ... 2016... easy every game got it :X
    Fate and [KGR]-^K[o]K^- like this.
  2. Anatotitan

    Anatotitan Active Member

    I'd say make a pop-up window stating "Spectator mode is enabled. Are you okay with that?" before the game starts, where every player has to press Okay. If one player says he does not want it, there are two options: start the game without spectator's mode (this would be pretty clumsy), or don't start the game and have another pop-up saying "The following players have disagreed with the spectator's mode:". Then the players have the opportunity to either leave/be kicked or renegotiate the spectator's mode.

    Edit: and obviously there should be a two to five minutes delay for spectators.
  3. [KGR]-^K[o]K^-

    [KGR]-^K[o]K^- Moderator Staff Member


    ranked games

    spectator mode will be available only and if all players who play agree, game allow spectator mode.
    Confirm "Y" or reject "N" (or just click in the box Yes / No) for a spectator mode.

    unranked games

    spectator mode will be available only and if all players who play agree, game allow spectator mode.
    Confirm "Y" or reject "N" (or just click in the box Yes / No) for a spectator mode.

    There should be a delay for spectators 2 minutes.

    load/ replay
    and the spectators could see something like this if you watch a replay

    Also it would be good if we could decide before game start, game mode slow mode/ fast mode...

  4. Freestyle

    Freestyle Member

    I second what Saddoveanu said and I reiterate what I said above: the game should either force disable all players in the room when the host changes any setting or his own nation/team, or there should be a 10 secs counter after the host launches the game, so players can check all rules and set unready if necessary. This is to make sure everybody sees the changes before the match starts and this is very important once the rankings are working. It's pretty common, for instance, that the host enables capture or pick a powerful nation half a second before starting.

    Moreover, about the spec mode, I'll always disable it in ranked matches unless a 2 minutes delay is implemented.
  5. Commodore

    Commodore Active Member

    I am not interested in spectator mode for what its worth. If you must have one have a 2 minute delay on it.
    I would love to see bigger maps though, and keep working on the optimization for grand battles !
  6. Original-Cossacks-Player

    Original-Cossacks-Player Active Member

    Falling debris is way too powerful, if an enemy is attacking a building with cannon/mortar/howitzer fire the debris coming off the building does more damage than an exploding cannon ball or howitzer hitting the units directly. I understand debris coming off a building would cause casualties in real life and I am all for realism, but its ridiculous, it makes repairing anything impossible, in the original Cossacks debris caused unit damage, but not this high. Why have a peasants repair option if the entire lot of peasants you assign to repair get killed within seconds of approaching the building or walls to repair?
  7. Anatotitan

    Anatotitan Active Member

    I once lost 2 entire 36-man squads of 17th C pikemen because of one exploding mine I tried to capture. (After the most recent patch.)
    I know that's not the same as your point, but I think damage of destroyed buildings is just too much.

    Though weirdly enough, when that mine killed my squads, the few random pikemen standing nearby were all completely without a scratch. It's as if the mine's explosion only hit the squads, but the squads were seen as single units and just decided to die as such - all at once. I admit it was thoughtless to casually send two squads and some random pikemen to capture one mine they happened to walk past, but having both squads die but none of the single soldiers just seemed odd. Maybe it was just my bad luck, who knows.
  8. Takeo

    Takeo Member

    + 1

    Moreover i never see a building without gas installation explode like that. This feature is useless for me and impact the game play.
  9. Falc09

    Falc09 Active Member

    Debris might kill peasants but imagine there is cavalery with 300 or more healthpoints in the streets. I really enjoy making some demage to buildings and troops under siege. I have seen some players recently hiding in their bases covered by walls, towers (too cheap!), howitzers and so on. At least one could bomb em out with mortars so please don't take that possiblity away. Mortars become useless if workers/priests repair and heal faster than mortars do any damage to buildings and units standing close to them.
    Anatotitan likes this.
  10. Freestyle

    Freestyle Member

    Collateral damage from buildings is a very important feature and has always been part of cossacks gameplay. It effectively prevents base camping on arty games, while also adding a small challenge to attackers and raiders - if you careless move your troops into the enemy base, he may intentionally explode his buildings as a defensive tactic.

    And it would be terrible if the peasants could safely repair a building while it is under mortar fire. It wouldn't make sense to a realistic point of view, neither would it improve gameplay, unless you want your matches to last a whole week.

    No changes needed IMO.
    Anatotitan and Falc09 like this.
  11. Anatotitan

    Anatotitan Active Member

    Alright, I can agree with that train of thought. But I do think an exploding mine killing 72 men in formation is a bit too much.
    Falc09 likes this.
  12. Freestyle

    Freestyle Member

    That only happens if your formation is "walking through" the mine though. Make sure you explode it before moving in. :)
  13. Commodore

    Commodore Active Member

    Yeah, love it when my opponent stays behind his walls. 170 mortars can do a lot of damage. But probably a little too much collateral damage from the debris i agree with that.
    What they could do is give peasants some defence parameters to make them about 50% stronger.
  14. Anatotitan

    Anatotitan Active Member

    Yeah, but when I want to pull a cheeky pikemen rush, every mine is a death trap, a literal mine that I have to avoid because I might lose half my rushing troops.

    I guess I should just improve my micro and bring along some expendable units to suicide-cpature the mines...
    Freestyle likes this.
  15. (OC)Fotheringill

    (OC)Fotheringill Active Member

    Commodore- I agree. They will heal during the battle. There is an exploit being employed in putting 100 or more priests in front of your shooters to make the enemy attack the priests while they are being shot at.

    KGR- I agree on the speed thing. There is no doubt in my mind that there is market manipulation going on somewhere in the game when all of a sudden everything is in slow motion.

    Once the speed is set, it should be set for the entire game. Either the choice should be visible before starting or the host should courteously announce what speed has been chosen.
  16. Daddio

    Daddio Moderator Staff Member

    how did we go from discussing spectator mode to discussing falling debris?

    I would not care if no game ever had spectator mode? If it can be exploited, and cheated it will.

    I would much prefer, and very much miss the game replay. The replay is how you get your game better. buy review, and observation.

  17. Freestyle

    Freestyle Member

    Spectator mode is a very important feature for games that wish to have a decent competitive scene. As it has been mentioned before, there are a lot of successful examples out there, from Dota2 and blizzard RTS games to the big Counter Strike and other FPS titles. Such competitions are watched by millions of people and are directly responsible for their massive player base.

    Then again, it must be done right. I say to the devs: look at the examples and try to mimic them, according to your own resources and business strategy. For this particular feature, no person in this forum will provide a better solution than what is out there already.
  18. Ftoomsh

    Ftoomsh Well-Known Member

    I am still getting frozen games from time to time.

    The latest one was access violation at address oo7b846 in cossacks.exe address 00000028.

    Isn't it time most of these bugs were ironed out or is there something odd about my system?

    OS Name Microsoft Windows 10 Home
    Processor Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz, 3700 Mhz, 2 Core(s), 4 Logical Processor(s)Installed Physical Memory (RAM) 4.00 GB
    Total Physical Memory 3.94 GB
    Available Physical Memory 2.07 GB
    Total Virtual Memory 4.76 GB
    Available Virtual Memory 2.25 GB
    Page File Space 832 MB
    Page File C:\pagefile.sys
    Hyper-V - VM Monitor Mode Extensions Yes
    Hyper-V - Second Level Address Translation Extensions Yes
    Hyper-V - Virtualization Enabled in Firmware No
    Hyper-V - Data Execution Protection Yes


    GeForce GTX 960
    Total Available Graphics memory 6155 MB
    Dedicated Video memory 4096 MB
    System Video memory 0 MB
    Shares System memory 2019 MB
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