Pause for melee attack

Discussion in 'Modding' started by Przemek_kondor, Jun 25, 2018.

  1. Hi,
    I've been told that calculation I use on Units Stats might be incorrect for melee units due to ignoring (assuming these are equal) attack pause.

    Hence my question: How to get the pause for melee attack?
    For muskets you can find the number under
    Code:
    TObjBase.weapon[i].pause
    but for sword / pike it's always 0.
    Is it always equal for all melee weapons?

    I've noticed that ingame-Encyclopedia doesn't have attack pause for melee units.
     
  2. Wralth

    Wralth Active Member

    Its the number of frames in their attack animation, basically.
     
  3. Right, thanks - there is some magic in unit.script/_unit_ApplyAttackPause - I hope it's this one
     
  4. Wralth

    Wralth Active Member

    actually no, attack animation lengths are defined in the aaf files
     
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