Replacing Buildings

Discussion in 'Modding' started by Loner, Jan 18, 2019.

  1. Loner

    Loner Active Member

    I am trying to replace the 17th Century Barracks with the 18th Century Barracks, don't ask, the only code I can't find is that that changes the place where the units exit the building.
    Using Austria as an example the units exit south-east through the wall, as they did from the 17th Century Barracks, when they should be exiting south-west through the open door.
    Hope you can help.:)
     
  2. Ebel

    Ebel Moderator Staff Member

    Exitpoints are in data\game\var\objcustom.cfg
     
    Loner likes this.
  3. Loner

    Loner Active Member

    Thank you Ebel.:cool:
     
  4. Loner

    Loner Active Member

    Everything is fine apart from the waving flag that appeared over the Austrian 17th Century Barracks is still visible now that I've put the 18th Century Barracks in it's place, when I've tried to delete it, deleting what I'd thought would do the trick, problems arose to such a degree I had to force shutdown my computer just to close the game.
    Any ideas.:)
     
  5. Loner

    Loner Active Member

    Got it sorted, the file I needed to change was objects/buildings/buildings.objects.:D
     
  6. Loner

    Loner Active Member

    I wanted to update the Ukrainian buildings, for example I've replaced the Town Hall with the Piedmont Cathedral, then painted the roof so that it matches the Academy. All is well except that if peasants take their produce to the Town Hall, instead of a Storehouse, they get stuck behind it and don't return.
    Any ideas.:)
     
  7. Loner

    Loner Active Member

    Sorted, just needed to add some resourse points.:D
     
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