Seven Years War

Discussion in 'Modding' started by Loner, Mar 10, 2018.

  1. Francesco_Cavalli

    Francesco_Cavalli Active Member

    I think it’s been a fairly hefty task so far and so the balancing is yet to come. Hoping the real additions will be new tactics and morale to give the game some variety. I’ve not gone any further than editing their unit.script but imagine the cuirassier animations melding with the sich cossack ones are a fairly complex addition and an indicator of what they’re capable of.
  2. Wralth

    Wralth Active Member

    Actually almost every cavalry unit has the sich cossack animations already built in so its nothing special.

    And the mod obviously needs balance because why the hell does france get a dragoon with unique stats? I say fix the damn units to be all the same on every nation in every regard and youll have a perfectly balanced mod.
    Last edited: Mar 17, 2018
  3. Francesco_Cavalli

    Francesco_Cavalli Active Member

    Just remembered I found that out when giving dragoons a melee attack. Utter memory fail.
  4. wolfsfuchs

    wolfsfuchs New Member

    Is there a plan to add the other nations into the mod? Or will it be furthermore with the 12 nations which are currently present?
  5. Demoul

    Demoul Well-Known Member

    We plan to do all countries. And we also need to work on mercenaries.
    + Аt the moment, AI does not know how to play at sea, only on land. Now available 14 nations. Hungary, Switzerland are almost ready, and we are completing Portugal.

    Turkey, Algeria, Ukraine and Scotland will be in the future.
    Burak Damgacı and Loner like this.
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