Discussion in 'Modding' started by Fimti, Oct 10, 2016.
Do you use my graphics mod on this screenshots?
I also think you're using my idea of the "Battle" screenshot as the main menu picture.
Let's not all get down in each other's necks now, we're all part of the modding community here, it's normal to use each other's ideas and so forth.
I am not get down in each other's necks.
I'm just curious. And nice that people use my mods.
I just thought that this is so, but I was not sure
p.s. sorry for my english
yes, it has become a natural part of my Cossacks experience
Hi, in a community write to me that after installing the mod when you try to start the mission it loads the map in the likeness of the editor. This may be related to your mod?
I just reinstalled my game and added the banner mod, and I do experience the same issue!
Will see if i can find the problem.
Gambler told me it's because of the unit limit, only occurs in the campaigns, I can confirm it.
That's true, just figured it out.
but that gives us a big problem that we have to solve!
For now i will just remove one flagman so it doesn't exceed the maxmember value, that should make the mod playable again until we find a solution to this problem. - Will make the changes tomorrow (2016-10-19).
Okay, I'm glad you got to repeat that mistake. Now I wait until it will be fixed)) but I have a request, be sure to tell me please so I can immediately recognize.
UPD: And one more thing, many guys from my community complain that you're a little mistaken with the flags, because it's not the flags that were in the 17th century. You will correct this situation? If that can help)
Are you sure not bumping the number to 2 more won't work? It was 64 by default, right, how about we just go 66, 68 or 70? Having double that number MIGHT be causing the problem but I'm not so sure.
This is not American Conquest so it's a bit hard, plus the flag bearers not actually having any in-direct effect apart from healing, it's not practical to have 2 types of flags (one for the 17th Century and one for 18th) when they serve no other purpose but to look cool, and heal, as Fimti has made them.
Unlike in American Conquest in which flag bearers weren't a set in stone requirement for formations, they were optional IF you wanted that morale boost to your formation.
I suggest you just wait for us to figure out the bug with the campaign and wait for a proper mod incorporating these flag bearers in formations with each respective nation's uniforms.
I also thought that should do it, but all changes to the maxmember limit render the campaign unplayable. - tried to adjust to 63 and 65, doesn't matter.
I tried to find flags that where used between 17-18th century to compensate for the long time span.
but you're right some of the flags are not historically correct, for example the French flag.
I might try to make a more historically correct version of this mod, so it would be helpful if you guys post some links of the right flags to use.
That is true. If it was possible to assign new textures to units when upgrading to 18th century then i might have considered it. But for now I would just have to make 2 types of flagman to produce, but at the same time there are some historical issues where some countries can't even upgrade to 18th century and some countries actually changed their flag several times in this time period. This makes it quite unpractical to try to be truly historically accurate.
I have disable the Austrian priest for now so Austria doesn't exceed the maxmember limit. This make the campaign playable with this mod installed.
This is just a quick fix until we solve the true problem.
The campaign maps are just a preconfigured save files, and testing on a random map (start-save-quit-change-start-load-crash), it looks as if the current member list is saved to this file as well*. When you change the max member limit, its causing read errors which results in a blank map being loaded, campaign or random
We'll be seeing an official increase to this limit when the 18thc ship update is released since Austria and France are two nations so close to this limit already, and the 18thc ships will push them over. But this will cause a few hiccups**.
*Judging from what I've observed, it seems like country data is saved to the map, including each nations unit list. Normally, when saving a list/array in a binary file you prefix it with its length so you know how many entries to read, but if changing the max member limit is causing a crash, it means that the game is not storing the length in the save, but instead using the length specified in dmglobal.script, and because you read more/less, you either get an early EoF (End of File) error when trying to read data, or some data is loaded incorrectly which causes a crash.
**Because of this, when the 18thc ship update comes up, its going to invalidate all of our saves, and campaign maps will need to be remade.
Seems like they don goofed now.
French flag XVII-XVIII c.
Russian flag XVII c.
Russian flag XVIII c.
Ukrainian flag XVII-XVIII c.
British flag XVII-XVIII c.
Watch this vid.
The Russian army in the 18th century had a white or yellow flag with a black eagle.
Like Fimti said before, not that it's impossible to add these in the game, but they would look very bad and pixalated because of the small size, you wouldn't be able to see anything but a bunch of dots.
That's why he's trying to make the flag model a bit bigger now, like in American Conquest, so the details can be seen clearly, like in AC, again.
That game was just the bomb for it's time.
Any update on this mod?
As in? I'm still waiting on Furious Peasant's national retextures for units in order to make nation specific formations with the respective flag bearer.
I asked that because when I try to install bannermod, I get errors in modmanager and can't make it work:
"check existence of 'data/actors/actors.lib'
'data/actors/actors.lib' don't exist.
'BannerMod version 0.8 isn't valid"
Is it not compatible with newer patches, or is there a new version of bannermod? And if I am correct there were other issues as well, I don't know if they were solved. Which is a pity because this mod could be promising.
I think it hasn't been updated yes.
But don't worry about it, as soon as the textures are done and we have workshop support the materials used here (the flagmen themselves) will probably be put to good use in other mods.
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