Starting number of peasants.

Discussion in 'Modding' started by Ftoomsh, Jun 18, 2017.

  1. Ftoomsh

    Ftoomsh Well-Known Member

    Where is the number of starting peasants (18) defined? Which file? I started looking for it but I have no idea where such a simple and obvious number is defined. LOL.
     
  2. Wralth

    Wralth Active Member

    Its in dogenerate.inc in CreateStartPointPeasants
     
  3. Ftoomsh

    Ftoomsh Well-Known Member

    Thanks m8. :)

    Also, do you know if a cap can be added to building costs? For example, say my xth barracks for y nation costs 500,000 wood and 500,000 stone then instead of it say inflating 5 times again (if I had set 5 times) could it just stay at 500,000 wood and 500,000 stone as a capped cost from there on?
     
  4. Wralth

    Wralth Active Member

    The building cap cost should be defined in country script somwhere if i remember correctly. Ive seen it a couple of times and it caps out at several millions
     
  5. Aistis1990

    Aistis1990 Active Member

    Make a mod starting peasants 2000. And with resources 1000 it would ve funny to look how they will fight vs food shortages in game start ^^
     
  6. icosferu

    icosferu Active Member

    and a mill will cost 10000 gold
     
  7. Aistis1990

    Aistis1990 Active Member

    Yeah smt like that znd no market :-D
     
  8. icosferu

    icosferu Active Member

    and no gold mines...
     
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