The state vs Country mod has only changed with the addition of flag bearer models and a new version of the gunners.
Thank you. I found again how to automatically progress through eras in SVC. Advisor doesn't work though. I wonder if it even works in vanilla these days? Must test that. I must have been imagining the long musket range in SVC because I have it in OCMOD4 which nobody plays any more anyway. (OCMOD4 is a no-upgrades mod. Well there are a very few upgrades: a few for mines, geo, balloon if you allow it and 18th C upgrade.)
How are people changing mods these days? I mean seeing there is a bug which prevents mod manager from coming up. There is one solution in another thread but I am hoping for a better solution. (The solution in the other thread is change the name of cosscks.exe to something.exe and change the name of modman.exe to cossacks.exe. Then start that. Change your selected mod and then back out and change the filenames back to what they should be. That seems a very clunky solution to me. I also wonder why not just keep running modman.exe as cossacks.exe or would that cause problems?) Of course, all this just shows how this game is not supported, other than by modders. Every six months or so I come back to see if anything basic to the game has changed for the better. Every time I am disappointed. Of course, the great modders are still doing great work like Awar and Demoul. But without developer support, the basic platform continues to disappoint and bugs accrue.
I haven't tried State vs Country again lately. That's because of the mod changing problem I mentioned it in my post above. It's a bit of a nuisance changing from vanilla to a mod at the moment. What is the latest news with State vs Country? I am particularly interested in the formation stacking issue. The SvC mod has brilliantly added ranked fire (2 rank, 3 rank etc.), slower reload options and morale. Last time I played it those were great innovations. Has anything been done about formation stacking yet? You know, when someone stacks 2, 3 or even 4 formations on the one piece of ground? It would be great if formation stacking was prevented. Troops need elbow room to use their weapons. A formation in close order already has its troops as close to each other as possible, consistent with being able to use their weapons properly. Stacking should be a complete NO! I imagine the four corner units of a formation (or three for a wedge) would have coordinates defining their formation' position. If these could be translated to tile coordinates on the map, then that area could be denied to other friendly formations or troops. Alternatively there might be another way to code this. I would love to see prevention of formation stacking. Any ideas? Who is playing 1v1 or teams State vs Country games? Do you want an easy-to-beat beginner? I would get a bit better with practice. Let me know of times you can play. Give your city location and time and then I can translate that to Australian time. I will play any time day or night my time, no problem.