I am just starting to scratch the surface of AI. First, I thought I would figure out the game scoring system. Nothing directly related to AI but interesting nonetheless. Wralth gave me some big tips of course. Okay, I got the simple scoring system figured out and I can make it give a more sensible score. I've done that in a test mod. Then I looked at the value aiforce for each unit. Often they are more or less the same as the score value but not always. I rationalized aiforce values from the perspective of my test mod. It didn't seem to change what the AI did so far as I could see. Hmmm, what are the aiforce values used for exactly? Okay, next step might be to find how the the AI decides whether to build a pike or a musket. Also, I wonder how it decides what building to build next. So much to find out. Any thoughts or hints would be good.