The Cossacks 3 Mod Manager is here + selection frame dragging ability!

Discussion in 'Announcements' started by Ferox, Nov 12, 2016.

  1. Ferox

    Ferox Administrator Staff Member

    Dear friends!

    You’re in for a surprise! As was promised yesterday, we’re glad to announce that two very important features are coming out in the newest update today:

    1. The Mod Manager. Although without the Steam Workshop integration (yet), a powerful tool were given into your disposal. Now you can easily bring some drastic changes to the game with help of vast amounts of available community made modifications. More details below, as well as some examples of various mods presented as screenshots attached to this post.

    2. An ability to drag the selection frame – community’s favorite. Rejoice, as you are now able to select your grand armies even if they take more place than could fit on one screen. Select your numerous pikemen, musketeers and dragoons and send them away to fight in your name!

    More details on the Cossacks 3 Mod Manager:

    With the recent update we’ve added new mod tools to the game. From now on, each time you launch the game you have an option to manage, enable or disable your mods. It’s not yet integrated into the Steam Workshop, but this will change pretty soon.

    What you are able to do with our Mod manager in Cossacks 3:
    1. Enable or disable installed mods.
    2. Set priority of your enabled mods: this will determine which mod and its files are prioritized above others, i. e. what file will be deemed as more “important” and will overwrite the copies if there a situation with duplicate file conflict will present itself.
    3. Create and submit your own mods to Steam Workshop (feature is currently disabled)

    How it works:

    The mod manager scans the “mods” folder in your Cossacks 3 directory, collects and records any available info and proceeds to create/modify mods.ini file, which contains info on priority and structure of the available mods.
    If certain mod is enabled and it uses a file which has a counterpart in the vanilla version of the game, the mod manager will use the file from modification’s folder, without affecting the state of the original game.

    Warning!

    There may be some stability and desync issues for multiplayer mods right now, it will be fixed in the future, with implementation of the Steam Workshop. MP mod makers should be also aware that if the files from their mods overlap with the base game ones and the later are updated, then some conflicts may happen. We advise you to update your mods along with the game.

    Have a nice day!

    15000217_542600822605990_8746063879568521358_o.jpg 15025243_542600789272660_9067055495137850192_o.jpg 14976401_542600792605993_2694011403490288867_o.jpg


    [​IMG]
     
    Anatotitan likes this.
  2. Daddio

    Daddio Moderator Staff Member

    Nice!
     
  3. Ivenend

    Ivenend Member

    Thanks! This is very nice.
     
  4. colonelburton

    colonelburton Active Member

    What is this screen with snow? :eek:

    The snow land will be avaible soon ?

    That's great ! :)

    We would like too find again the deserts, please :)

    Thanks for the managment mod, It was highly expected, good work ! :)
     
  5. Loner

    Loner Active Member

    Please can you explain in detail how to use the Mod Manager, I've modified a couple of files but each time a new patch is released these are over written and I have to start from scratch.:(:confused:
     
  6. yquinox

    yquinox Member

    Read all in this thread . You should make mods not by modifying whole files, but by modifying just text cuts, you want to change, and after that replacing the text cuts via mod manager in original game files. So even if the game files are updated (e.g. some AI improvement), but you have change only e.g. musketter attack, the MOD you have created will work although.
     
  7. Loner

    Loner Active Member

    Thanks for the reply, but I still don't understand where to place the files I've modified, ( not fully computer literate ).
     
  8. yquinox

    yquinox Member

    You can: modify existing files OR create "MOD.jos" file. In "MOD.jos" file you write exact the line of code (which you want to be modified) and next to it your modified code. Then run MOD manager and it will replace old text in game files with your modificated text. Something like CTRL+H in win office. I recomend you to use Notepad++ for that.
     
  9. Loner

    Loner Active Member

    Many thanks.
     
  10. yquinox

    yquinox Member

  11. Fate

    Fate Member

    Do you have a link to download interface mod and winter mod ?
     
  12. Lieutenant-Général

    Lieutenant-Général Active Member

    I think you have to look at ukrainian section....
     
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice