Here are some unusual ideas for modding. I don't think I could implement any of these ideas as my coding skills are not good enough. If anyone else wants to run with some of these ideas it would be fun to see the results. 1. Make the balloon a real unit. In Cossacks 1 the balloon drifted around and gave sight of the whole map. In C3 the balloon seems to remain fixed at one location. As well as gc_obj_media_land = 0; and gc_obj_media_water = 1;, C3 also has gc_obj_media_fly = 2;. This indicates I think that there is an air domain where the balloon could float around. Update: Yes, I see the State Vs Country balloon floats around. However, I would advocate a tethered balloon not a free-floating balloon. The balloon unit needs to be a wagon carrying a balloon (probably an inflated balloon unless you want to to do balloon inflation graphics). Send the wagon to a point where you need great sight range (an area already defended by your troops). Then launch the balloon. As the balloon rises you get the sight range. Make the sight range very large but not of the entire map. The enemy could destroy or capture this setup in the usual ways: artillery, destruction of wagon or capture by troops. Very hilarious but maybe a bit extreme would be allowing sharpshooters to shoot down the balloon. Note: the rope from wagon to balloon could follow (mathematically) the results of calculating a catenary (curve) from the ground to the balloon. 2. Have a spread function for scouts. If you selected say 9 scouts (maybe 9 spare 17th C drummers) and hit a Ctrl command and a key meant to spread the scouts, they would spread mathematically to 9 points equidistant from each other so that their sight ranges just overlapped each other enough to deliver complete sight of the map within and around the square area covered by them. This would cut down on micro-ing scout spread. 3. Allow the loopholes in stone walls to shoot one musket weapon each. If you look closely at stone walls, below the parapet, there is one loophole in each wall section. Without needing a musket unit or even a musket barrel each of these loopholes could fire a musket weapon signaled by the single puff of smoke of a musket weapon. The idea is that there are men inside an enclosed walkaway in the wall at each loophole. This would be easier than allowing and placing units on the open parapet. 4. Allow the same as 3. above at building windows? 5. Permit Escalade. This would be a really tough one. Escalade is when attackers use ladders to scale walls. If some attackers could bring ladders and scale walls with the ladders then this would look wonderful. Very hard to code I imagine. 6. Blowing up wall sections with gunpowder wagons. Might be fun. 7. Permit trenching and tunneling. This is in the realms of fantasy I guess so far as the C3 engine goes. But a truly great game of the C3 era and later eras would permit trenching, tunneling, gabions and redoubt construction.