Update on the release date of Cossacks 3: Days of Brilliance

Discussion in 'Announcements' started by Foxzibit, Dec 5, 2016.

  1. Freestyle

    Freestyle Member

    If you have at least 100k stone to trade, yes, it's the difference between winning and losing. A bad trade can give you around 8,300 gold. A good trade, 28,500 - the reverse amount.
     
  2. Nath33killer

    Nath33killer Member

    I hope this update will change so much that it will be very far from the original in terms of gameplay and units, otherwise the mark of 9/20 will maybe go lower ? :D
     
    Nowy likes this.
  3. colonelburton

    colonelburton Active Member

    I agree that the game must be rebalanced, but you could have said it with a bit more respect :eek:
     
    Ebel, ney and Loner like this.
  4. Marius

    Marius Member

    Just discovered a huge fucking bug in the game btw, if you start to construct a wall with a worker above an enemy wall, you can delete the unconstructed wall and the enemy wall blows up aswell. Now you can delete the base. There are so many bugs in this game, I can't even count them on two hands.....
     
  5. Ftoomsh

    Ftoomsh Well-Known Member

    OC Mod of Cossacks 1 and a little test mod I have done for C3 both make market trades much less profitable. This means;

    (a) the best way to get a resource is to gather it at primary source, food in the food field, gold in the gold mine and so on;
    (b) trades are just emergency measures or mid to late game measures to get rid of surpluses in some commodities (usually stone and wood) and get some more gold, iron or coal;
    (c) some mines especially gold at least have to be upgraded all the way to 95 men and some others to 28 men to support an 18th C economy.
    (d) strength of mines and strength of structure upgrades are increased to make mines a bit harder to destroy (in OC Mod).
    (e) diplomatic center archers are made more expensive and slower to produce so there are not so available to destroy mines.

    If you reverse trade under these conditions you lose resources... MASSIVELY. The whole game model works a lot better. The vanilla market prices, stone mining and reverse trading are the WORST flaws of the vanilla game IMHO. The cheapness and rapid production of diplo units is the next worst flaw, again IMHO. Of course, changing these factors has balance ramifications right through the game but as OC Mod and my test mod (eventually) are comprehensive re-balancing mods this is not an issue.
     
  6. Ftoomsh

    Ftoomsh Well-Known Member

    It's scarcely a huge bug. It existed in C1 too I believe at one stage. The area damage from a wall blowing up just has to be adjusted a bit so it damages an existing wall but does not blow it up completely. This bug allows peasants to function as de facto sappers or petards. This is not so bad. If you keep control of the approaches to your base, no opponent should be able to walk peasants right up to your wall and build there. If you lose control of the approaches then you must assemble armies inside to defend at the breach when it occurs.

    Simples, meerkats. :)
     
  7. Marius

    Marius Member

    1. You don't need your peasant building it for it to work, you can be on the other side of the map, place the wall and delete.
    2. It should do damage? It is not so bad? This forum is no place for jokes dude..
     
    Nowy likes this.
  8. Ftoomsh

    Ftoomsh Well-Known Member

    I was not trying to joke. I was not aware that it exploded with area damage with no actual build work done on it. I don't recall that happening in C1. I will go and test it in C3.

    But just remember, one bug does not mean a whole game is broken. Of course, there is not one bug, there are still quite a few bugs. However again, this is a new engine from a small team. They have done well so far and if supported well by the fan base this game will get better and better.

    Of course there are concept design issues we all have criticisms about. But with some of these things, it is subjective. A feature one person likes another person does not like and so on. Some people here are getting hyper-critical because the game is not 100% perfect straight off and it does not conform 100% to their particular wishes for game design. This sort of position is just plain unreasonable. Let's not forget about possibilities for incremental and iterative improvements and all the potentials of modding.

    UPDATE: Okay I tested this against my own walls in C3 both with a nation start and nations start. Marius is right. Unbuilt walls when deleted blow up you own walls, at least. I couldn't test against enemy walls but probably the same thing occurs. Clearly this is a bug or design fault. This could be corrected in a number of ways. For example, reduce area damage from deleting un-built walls to a very low value. Do they need any area damage at all? That is a good question too. In the meantime, players can be gentlemen and agree not to use it to blow enemy walls.

    This raises another issue which needs correcting in the long term, in my opinion. This is "teleport building". By this I mean building things at a great distance from the peasants selected. It is also used to get new town centers from captured peasants. You capture them way over at an opponents base and immediately put down foundations for a town center at your base and then finish it with home peasants.

    I have raised this issue before. It needs correction I think but all these corrections take time. Or it could be corrected in a mod. Ideas might include a build range distance equal to peasants sight range. This might be the best solution. Peasants should only be able to lay down foundations within their own sight range. Though this could affect queued builds in an established base. The precise rule and implementation would take some thinking out.
     
    Last edited: Dec 12, 2016
    Loner and Daddio like this.
  9. Marius

    Marius Member

    Anyone know when it will come out the 13th?
     
  10. AlexCaptain

    AlexCaptain Active Member

  11. Marius

    Marius Member

    So where is the expansion?
     
    XXVIIgod likes this.
  12. AlexCaptain

    AlexCaptain Active Member

    Hm it´s GSC :D
     
  13. XXVIIgod

    XXVIIgod New Member

    maybe 17:00 oclock british time?
     
  14. Marius

    Marius Member

    scammed..
     
  15. Lukin86

    Lukin86 Member

    no release today?
     
  16. Ray53

    Ray53 New Member

    So where is it then? This afternoon on steam it said only a few hours. Now it's back to comming soon!
     
  17. XXVIIgod

    XXVIIgod New Member

    it has just been added to my steam so i think it will be there in a few minutes
     
  18. AlexCaptain

    AlexCaptain Active Member

    I hope so :)
     
  19. Commodore

    Commodore Active Member

    I have raised this issue before. It needs correction I think but all these corrections take time. Or it could be corrected in a mod. Ideas might include a build range distance equal to peasants sight range. This might be the best solution. Peasants should only be able to lay down foundations within their own sight range. Though this could affect queued builds in an established base. The precise rule and implementation would take some thinking out.[/QUOTE]

    - I envisaged the initial laying out of a building by peasants to be no more than a plan, not even stakes with string at that stage. So it should be easily destroyable by any enemy unit including peasants, causing no damage at all.
    I agree as well that you should not even be able to lay out the plan for a building unless your peasants are within line of sight, say 10 seconds walk away.
    Agree as well that damage from all structures is too great, i have wiped out whole armies that are camped at home using a few mortars. Stupid campers :p
     
  20. Setakat

    Setakat Member

    Someone probably forgot to hit the 'Publish to Steam' button. Its happened to game devs/publishers before :p

    Still, if Google is to be believed, its currently 7:37 PM over there, so a little over 4 hours before it flicks over to the 14th, and we have already seen GSC pull late nights to ensure a patch goes out as close to the estimated release as possible, so be patient.
     
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