What's allowed as a mod?

Discussion in 'Modding' started by Przemek_kondor, May 29, 2018.

  1. Hi,
    Are there any legal restrictions (e.g. cannot modify binary files or use C3 logo) when creating C3 mod? I couldn't find any license text (defining such things) and I don't remember if there was something upon installation

    Br,
     
  2. Loner

    Loner Well-Known Member

    What do you mean by binary files.:confused:
     
  3. Loner

    Loner Well-Known Member

    If this is an example, I can't see any problem if you want to change it.

    oss.jpg
     
  4. Modifying binary files was just an example. I'm asking about official rules/modding policy/EULA which I couldn't find. Otherwise I would assume that https://en.wikipedia.org/wiki/Nulla_poena_sine_lege applies.
    For example using C3 assets in non-C3 game - I'd expect that's prohibited (is it?) - where/if it's written down somewhere?
     
  5. Loner

    Loner Well-Known Member

    Sorry, in that case, I have no idea.
     
  6. Foeurdr

    Foeurdr Moderator Staff Member

    I think you can't use paid content from dlc and make it available to all, if you modify something coming from a dlc only owner from said dlc should be able to play with it. For Cossacks 3 it would probably be Scotland or the campaigns missions.

    For exemple you modified Scotland, reworked the tech tree and added some units but you still use assets from the vanilla Scotland (buildings and most units). In that case only those that bought "Guardians of the Highlands" dlc will be able to play your reworked Scotland.

    I'm no expert on those matters, so I can't certify what I just say, it's just my observation of mods in other games.
    @Foxzibit or @Bodun could certainly answer you much better.
     
  7. Technically I have not even touched any of existing files (just added dummy files - no single file from paid DLC was added). All the revealed content was already part of vanilla C3 (i.e. Scotland, adviser, Winter and desert).
    Permission to mod the game and opening it (compiled Pascal source code instead of binaries) (incl. the DLC management) suggests otherwise.
    Anyway I have disabled my mod until it's clarified.
     
  8. Any official answer?
     
  9. Wralth

    Wralth Active Member

    Using DLC units to make reskinned clones is fine. Just dont straight up disable DLC requirements for stuff that is meant to be DLC content, and dont make money off your mod and youre gonna be fine.

    Ive talked to Ungar3 about this already and GSC doesnt really care what you do as long as its within common sense, as in actively harming their potential earnings from DLC sales and selling mods.
     
    Przemek_kondor likes this.
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